d30 said:
Try http://www.living-greyhawk.com for a jumping off point. Chances are the area you want to explore has a region that is creating adventures and evolving the storyline.
The problem with the RPGA development of Greyhawk, is that most people can't get the adventures. And you won't find famous NPC stats in the online free stuff. You can only order modules for the region you live in, so while I can download all the neat stories and flavor about Geoff, I can only order the modules if I live in the corresponding real-world region (mid-Atlantic states of the US) and run them at some sort of game day.
Then, of course, the module quality varies widely. Sometimes one module contradicts another. That happens where there isn't one unified voice directing the campaign.
And even if you can get the modules for a region, major events sometimes happen at convention "Interactives" which aren't ever published.
For playing a "global campaign" - no problem. But for non-RPGA-playing fans of Greyhawk, it just means that there is not a source for consistent world information & product.
I think storyguide3 got it right:
a) this represents two distinct camps within Greyhawk fandom, or
b) what is really wanted is a happy medium in which there would be more suplemental material, but not as much as has been produced for FR.
I would tend to think that (b) would be closer to the truth, but one never knows.
A few more books would be nice. And a kick-ass map. Then a few adventures, either stand-alone or short series of modules. Not mega-adventures (we have that, with
RttToEE). But a modern series that becomes a classic, like GDQ (giants), A series (slavers), or even Saltmarsh trilogy have become classics.