Graf
Explorer
From where I'm sitting WotC's doing the best it has in some time. I'm certainly happier with them that I have been since 3.0 was announced.
But I get the feeling that there is some kind of anti-wizards vibe going down. They were somewhat inexplicably left off the best publishers list for the Ennies and (confusingly) some people don't like the big game balance improvements that came with 3.5 but I think they have been doing things quite well.
Some good points:
1. They're reorienting away from crunch toward fluff. Fewer PrCs with deeper details.
2. Refocus on adaptability. New, balanced, core classes with innovative mechanics; new PrCs include tightly written sentence discussing the integral parts of the PrC and how it could be adapted to another setting; etc.
3. Quality improvements. The new raft of books that has come out recently (Lords of Madness in particular) are extremely strong. They add to the game in a way that will be extremely useful.
4. Eberron. You may love it, you may hate it, but it’s hard to deny that, as source of ideas for games, it has had a strong stimulating influence. If nothing it's helped with improving the mindset of gamers by creating a lot more breathing room for things like alignments and clerics/gods.
5. Quality people: In addition to some of the old hands who are still turning in good ideas (Wyatt jumps to mind) they seem to be hiring "names". (I -think- they just hired Mike Mearls, or have I confused him with someone else).
So I'm not sure where all the "not-love" seems to be coming from. Or am I imagining it?
But I get the feeling that there is some kind of anti-wizards vibe going down. They were somewhat inexplicably left off the best publishers list for the Ennies and (confusingly) some people don't like the big game balance improvements that came with 3.5 but I think they have been doing things quite well.
Some good points:
1. They're reorienting away from crunch toward fluff. Fewer PrCs with deeper details.
2. Refocus on adaptability. New, balanced, core classes with innovative mechanics; new PrCs include tightly written sentence discussing the integral parts of the PrC and how it could be adapted to another setting; etc.
3. Quality improvements. The new raft of books that has come out recently (Lords of Madness in particular) are extremely strong. They add to the game in a way that will be extremely useful.
4. Eberron. You may love it, you may hate it, but it’s hard to deny that, as source of ideas for games, it has had a strong stimulating influence. If nothing it's helped with improving the mindset of gamers by creating a lot more breathing room for things like alignments and clerics/gods.
5. Quality people: In addition to some of the old hands who are still turning in good ideas (Wyatt jumps to mind) they seem to be hiring "names". (I -think- they just hired Mike Mearls, or have I confused him with someone else).
So I'm not sure where all the "not-love" seems to be coming from. Or am I imagining it?