MonsterEnvy
Legend
I should note they are apparently not incorporating feedback into their design decisions yet.
Those books once 5.5 comes out will have fundamentally changed my PHB and MM. The core books are literally THE fundamentals of the game.Most of these arguments are just pedantic. Tasha's came out and the sky didn't fall. Monsters of the Multiverse, which very much is a revision of earlier 5e books, didn't fundamentally change anything.
There's a lot more of the less powerful stuff than there is of the most powerful stuff, so that would create a net power gain for the game.But so far, they have reduced the most powerful stuff, and buffed the less powerful stuff.
There is no 5.5, and you don't know what will be in the updated PHB and MM. What we've seen in the materials released thus far is minor tweaks. I guess if you are of the opinion that any change at all is a fundamental change and intolerable then sure. You do you. I only care about whether it all still works without me having to buy a bunch of new stuff at once.Those books once 5.5 comes out will have fundamentally changed my PHB and MM. The core books are literally THE fundamentals of the game.
There are a lot more people using the more powerful stuff than there is using less powerful stuff, so nerfs create a net power loss for the game.There's a lot more of the less powerful stuff than there is of the most powerful stuff, so that would create a net power gain for the game.
There are only a couple of powerful feats and it's not common for more than one to fit any given PC. In my experience players pick more feats than just one. Plus, those were CHOSEN feats. Now every single PC gets a free one, including all the PCs that didn't get any feats at all PLUS the ones who picked powerful feats. That's a huge net increase in power over some PCs with a powerful feat.There are a lot more people using the more powerful stuff than there is using less powerful stuff, so nerfs create a net power loss for the game.
And with 5.5e 100% of them get a free feat PLUS feats that they choose. They are now stronger over all.For instance, if 90% of archers took sharpshooter. 90% of archers are now weak.
There is a 5.5. This "one D&D" name gimic doesn't stop it from being 5.5.There is no 5.5, and you don't know what will be in the updated PHB and MM.
I don't know what packets you looked at, but mine included a free feat for every PC and majorly overhauled PC classes. None of those are "minor tweaks." LOLWhat we've seen in the materials released thus far is minor tweaks.
Don't put words in my mouth. I never said anything about tolerability. What I did say, and it's true, is that any change to the core books is in fact a fundamental change. It changes the fundamentals.I guess if you are of the opinion that any change at all is a fundamental change and intolerable then sure.
This is wholly unrelated to compatibility. You will be able to use player options from Xanathar’s and the setting books and Tasha’s, and from the new PHB, without any conversion required.That part. It won't be backwards compatible in any real sense. 2024 PCs will be decidedly more powerful than their 2014 counterparts. The 5E modules are already laughably easy mode with the exception of one or two nasty fights.
You have to change the math to run it, it’s not compatible, you just can convert it. Those aren’t the same thing.I guess if you think being able to run through the modules means it's backwards compatible, then the exact same can be said of most earlier editions. All the monsters have AC and hit points and damage. All you have to do is flip the descending armor class to ascending armor class and presto, backwards compatible. Just ignore that modern PCs will easily slaughter most old-school D&D monsters. But hey, backwards compatible!
If the math doesn't change, then it's backwards compatible with the campaigns, and characters from 5e and 5.5 could play along side each other.q
“Fully compatible with existing supplements and adventures”. So far, I see nothing that isn’t compatible. The only thing that even needs any thought to combine is UA Bard with existing subclasses, and it’s blindingly easy and will require exactly one sentence in the new phb to give a rule for this situation.Rule expansions for 5e (esp. Tasha, Xanathar, MotM) will not be 100% compatible with the new PHB.
I will be happy if I am eventually shown to be mistaken.“Fully compatible with existing supplements and adventures”. So far, I see nothing that isn’t compatible. The only thing that even needs any thought to combine is UA Bard with existing subclasses, and it’s blindingly easy and will require exactly one sentence in the new phb to give a rule for this situation.