Why no talk about Godlike?

Albert_Fish

First Post
Why dont you guys ever talka bout Godlike? it has OGL rules...even if the regular rules are better for a WWII game? has anyone even bought it? if you have seen it but never paged through it or have never seen it but are interested go buy it, i promise you wont be disappointed.
 

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I don't even own Godlike, but these seem a bit off to me...

trancejeremy said:
a) It's a silly premise (Superheros in WW2)

(scratches head) How is that any sillier than superheros anywhere else?


b) It's not really a d20 game

They certainly seem to be plugging it a lot in Polyhedron for a non-d20 game, and it does in fact have d20 superhero rules - which a fair number of people seem excited about the idea of.


c) It's incredibly expensive

Godlike: 354 B/W pages, hardcover, $40.
FRCS: 320 color pages, hardcover, $40.
HERO 5: 374 B/W pages, hardcover, $40.

So, roughly comparable to the other stuff on the market.

J
 

Godlike

I don't need to deal with another system. It's OGL, but not d20. I'll wait for a real d20 superheroes effort. Besides, I have my hands full with CoC d20 for now. :)

I think that if I'm going venture away from d20, it'd have to be something really different. Nobilis, for instance.
 

Everything I've seen on Godlike has been excellent. The material on the official website is quite good and there is plenty of it. I would definitely buy this game if I could find it in my LGS. I know Pagan had some problems with some damaged books, so I don't really want to buy a copy of Godlike without actually seeing it first.

On a slightly related note, I personally think Hobgoblynn/Pagan Publishing should be the model for all small d20 publishers out there. Pagan consistently puts out an excellent product and supports it extremely well (see www.godlikerpg.com and www.delta-green.com). Pagan/Hobgoblynn sometimes takes quite a long while to get a product on the shelves and they have very small print runs, but for me that's better than the "quantity over quality" trend we're seeing among many d20 pubs. I suppose the "Pagan way" is probably less sound as a "business model" though; too bad for us.

Anyway, I would love to see some discussion on the OGL content included in Godlike. I've heard Mike Mearls did a really nice job with the conversion.
 

trancejeremy said:
a) It's a silly premise (Superheros in WW2)

b) It's not really a d20 game

c) It's incredibly expensive

In order...

a)Well, WW2 was when superhero comics truly exploded, so it's a perfect premise. And the take on it is FAR from silly -- it's a very gritty, realistic, low-powered world, where a guy who can fly or turn invisible is just as likely to die from a land mine or an artillery shell as anyone else.

b)It is, indeed, not a D20 liscensed game, but it DOES use the OGL and the SRD.

c)It's about as expensive as similair-quality/length books.
 

Well, for one, no one has talked about the mechanics of the the conversion. Heck if the conversion did a better job at d20 supers than Foundation I'd take a peek. It may not be as extensive as a 200 pg. d20 supers book, but then somedays you don't want to deal with all that either.

Just tell me how the rules work and if they work, then I'll start asking questions.
 

*bondetamp pops in to plug his new forum.

It's in the .sig. :)

The OGL discussion is rather slow at the moment, so it would be nice if someone started something. :)
 

from another thread:
bondetamp said:
Godlike is a superhero game with OGC rules (penned by Mike Mearls, no less) in the appendix. I haven't got the book, yet, so I can't say how good the rules are, but the little I've heard makes me optimistic .

Dennis Detwiller said about a week ago that he was planning to post the whole OGC rules set on the Godlike web site in a couple of weeks. It could be a good idea to take a peak, in case there is something there that you find interesting.

And when you do, feel free to drop by the new Godlike forum to tell us what you think. :)
 

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