Garthanos
Arcadian Knight
only granted one... kind of like instead of getting a style that affects every move you do ... you pick one as an encounter power ok its more potent but.Use the UA fighting style that grants maneuvers.
only granted one... kind of like instead of getting a style that affects every move you do ... you pick one as an encounter power ok its more potent but.Use the UA fighting style that grants maneuvers.
Right, so a protecting feature that can protect multiple characters would be a good fit for a cavalier.only granted one... kind of like instead of getting a style that affects every move you do ... you pick one as an encounter power ok its more potent but.
Could but I think we can find significantly more possibilities on exactly how to do that.Right, so a protecting feature that can protect multiple characters would be a good fit for a cavalier.
I mean at some point, why not make a new class?Could but I think we can find significantly more possibilities on exactly how to do that.
That is why there is a recommendation usually to make the Warlord its own class by many proponents. Making the Fighter THE class that encompasses all non-rogue style combatants is kind of the temptation frome 1e and 2e era and 5e rather did that too (but not exactly Fighters and Paladins and Rangers and Barbarians in 2e were all Warrior Subclasses)I mean at some point, why not make a new class?
@Don Durito hoping you will revisit this thinking. Some recent analysis for instance of Riposte indicates a CS die is equal in value to an extra attack with a CS Die of damage on top. (Other effects might not always unless they are optimally used) Or is that just a problem of a couple of the maneuvers being easier to hit that potency than most of the others.I think generally unfavourable - which is fine. It’s a good way to have the opportunity when it’s situationally favourable.
I’d probably simplify it. You can give up an attack to restore a superiority die.
Riposte is a problem manoeuvre anyway, as it's far better than most of the others (Precision attack being the only real exception in most situations).@Don Durito hoping you will revisit this thinking. Some recent analysis for instance of Riposte indicates a CS die is equal in value to an extra attack with a CS Die of damage on top. (Other effects might not always unless they are optimally used) Or is that just a problem of a couple of the maneuvers being easier to hit that potency than most of the others.
The scan for openings may require some small penalty for its effect to be convert a raw attack to a maneuver with a full effect CS die. I was considering making scan for opening a skill check of some sort which might be quite appealing flavor wise What do you think? (a skill check that gains advantage if you have advantage on attacks against the subject already of course)
Or instead of a skill check make your effective CS die just the secondary stat rating like Wisdom or Intellect.
I am just saying battlemaster fighters can scan for openings if they want to on that turn they give up an attack its a dynamic choice each roundBut the issue I think, for me anyway, is that this encourages more the strategic expenditure of character build resources