KarinsDad said:
Nothing? Other than the fact that one is a hair width from death? Other than the fact that a single attack will usually kill someone at 1 HP whereas it typically won't at significantly higher levels?
This is what I love about arguments like this.. People never actually examine the other person's arguments.
Sit back. Take the other persons position. Work through it. Put aside your preconceptions.
Which one, for all editions, makes more sense? Which edition stands out like a sore thumb?
If you really think HP can have any serious reflection upon injury to a PC, if you do as I've suggested, then I'd be very interested in hearing the structured argument as to why.
Terminology used in game is irrelevant. Replace as desired. What does the concept *have* to imply?
I've done this. I've been over what the options are, what HP could mean in the relationship to the game system they have. I did it the first time I played the game, at 12 years old, in 1992. There was no concievable way HP could represent Meat. It had to be, exactly as the GG DMG quote gives, terminology aside.
Other than the fact that the character at 1 HP needs healing to continue?
There's a lot of things wrong with a PC at 1 HP.
For one thing, it will drastically affect which actions the player of that PC takes in combat. Just because it won't affect dice rolls does not mean that it won't affect combat.
If you think nothing is wrong with the PC at 1 hit point, you aren't too aware of the true nuances of the game system and the people who play it.
Talk about a flawed argument.
PCs at one hit point tend to run away like little girls. If there were nothing wrong with them, why would they do that?
This works better for the HP = Stamina argument than it does for the bleeding everywhere one.
I, personally, don't like to get involved in a fight when I'm exhausted. My guard is down, my mind is wandering, I'm an easy target.
DnD has *always* dealt with the idea that the only serious injury a PC takes is the one that drops him. It might leaving him bleeding out, it might just leave him unconsious.
Magic is the only thing that seriously causes problems, with that view. It always has. Magic is hard to model.. we don't have a system for it.
Personally, I've always preferred, prior to 4th, to give my PC's a 'meat points' HP level, equal to their constitution. This is addition to their HP pool, and is depleted only be certain truly nasty attacks (like Save or Die things, generally) or once their HP is reduced to 0.
I've ruled meat points heal 1/week. You can accelerate this with magic at 1 x spell level per day.
I *had* to do this, to get any level of reasonable meat woundage, from any addition of DND.
I might included in 4th ed, I may not. It works, in fact, quite well. if I take 0hp to equal -1/2 total hp.