Deadguy
First Post
Because there's no overlap of abilities between Cleric and Wizard, the current mechanics produce a feel of someone is really one class dabbling in another. A Wizard 10/Cleric 1 is a clerical magic dabbler, unable to get much advantage from that one level of cleric mechanically. In terms of Game World utility, that Clerical level may give the character better acccess to magial knowledge (i.e. Wizard spells) and perhaps repsectability, but this is all DM purview.
A mechanic that let a Wizard gain access to Clerical spells and cast them as Arcane magic using his normal slots seems at one and the same time too powerful and too weak. Too powerful, since it adds a huge amount of versatility, and too weak since it eats up slots dedicated to genuine wizardly magic. Nevertheless, I reckon it should be possible to balance such an option, possibly by grading access (one feat equals so many levels of spell access, or access to a certain limited number of spells).
Such a character would feel more like a genuine blend of the two classes, rather than a person of two halves.
Good luck developing the idea!
A mechanic that let a Wizard gain access to Clerical spells and cast them as Arcane magic using his normal slots seems at one and the same time too powerful and too weak. Too powerful, since it adds a huge amount of versatility, and too weak since it eats up slots dedicated to genuine wizardly magic. Nevertheless, I reckon it should be possible to balance such an option, possibly by grading access (one feat equals so many levels of spell access, or access to a certain limited number of spells).
Such a character would feel more like a genuine blend of the two classes, rather than a person of two halves.
Good luck developing the idea!
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