Suldarr'essalar
First Post
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[irony]That's broken. Wizards and sorcerers should use higher level spell slots to get more damage! [/irony]
Their damage-dealing powers can deal whatever energy is needed, cherry picking the target´s vulnerabilities.
Some of you say that a sorcerer/wizard must take 3 feats to get rid of components (still spell, silent spell, enshaw materials), psions must take 3 feats to use metapsionics (which is more important than lack of components overall) equally well (psionic meditation, psicrystal affinity and psicrystal containment). The only adventage of this is that psions can manifest quicken power (whilst sorcerers can't).
It is a problem, but can be easily solved. Just like superman, create (or give) some metal (lead?) ability to negate psionics and you're home.
Really, the game, and psionic system was designed to have more than one battle each day. That way the player must hold his power and not use nova attacks on the first encounter. It's really that simple.
Where's the problem? Take sorcerer for instance: He can do mostly the same, since his lower level spell slots will deal more damage (overall sorcerer has greater damage potential than psions). It's just another approach to flexibility. Whilst Sorcerer can use higher level spell slots for maxing damage, he still has lower level spell slots for extra damage, or utility powers, whereas psions don't. With augmenting powers you effectively use higher level slots to get the same effect as wizards/sorcerers using lower level slots.Someone said:Psions are too flexible
Psionics are too good because they can spend their power points the way they want. If they need to manifest may high level powers, they can. If low level utility powers are needed, they can manifest them until the moon turns blue.
[irony]That's broken. Wizards and sorcerers should use higher level spell slots to get more damage! [/irony]
Their damage-dealing powers can deal whatever energy is needed, cherry picking the target´s vulnerabilities.
True, but on the other side psions know less powers than sorcerer spells. Not to mention Wilder with only 11 power known at 20th level.Someone said:With scaling, many low level powers (like astral construct or psionic dominate) become defacto high level powers, greatly increasing flexibility and, in practice, number of powers known.
That's a lie. You need to refocus which takes an action (either full-round, or (blowing a feat) a move action, and requires concentration check; provokes AoO). Furthermore, without another 2 feats you cannot use 2 metapsionic feats the same round (anf if you do, you must refocus twice). There's also no instant metapsionics.Someone said:They can apply metapsionics without hindrance except the psionic focus thing: and you can work around that with the right feats.
Some of you say that a sorcerer/wizard must take 3 feats to get rid of components (still spell, silent spell, enshaw materials), psions must take 3 feats to use metapsionics (which is more important than lack of components overall) equally well (psionic meditation, psicrystal affinity and psicrystal containment). The only adventage of this is that psions can manifest quicken power (whilst sorcerers can't).
Have you checked Complete Psionics?Someone said:Psionic powers are too good
Astral Construct is noticeably better than equivalent monsters or natural allys; energy misile is much better than any arcane damage dealing spell... the list goes on.
The same goes for any creature using spell-like abilities.Someone said:Psions are hard to counter and defeat
Psions laugh at conditions that make casting difficult, like being silenced, restrained or being naked and without equipment. Even the dreded grapple becomes a nuisance when your Concentration score is high enough. There´s no condition that impedes manifesting that also don´t restrain spellcasting.
It is a problem, but can be easily solved. Just like superman, create (or give) some metal (lead?) ability to negate psionics and you're home.
:\ And you haven't heard of dispel magic/psionics?Someone said:Several powers, like Vigor or Timeless body, make psions very durable and hard to kill compared with the standard wizard.
Just as if a wizard with one or two prestige classes couldn't do it better :|Someone said:Psions have the highest damage potential
Psions have several powers that gran extra manifestations or actions, like Schism, Temporal Acceleration and Fission. Also, their damaging powers deal more damage than any arcane counterpart. Combining those, and using feats that grans extra foci, a Psion is guaranteed to obliterate whatever they face -spending a large amount of power points- in a single round.
Really, the game, and psionic system was designed to have more than one battle each day. That way the player must hold his power and not use nova attacks on the first encounter. It's really that simple.