Someone
Adventurer
@Valor: The arguments I´ve heard for "Psionics are broken" (and I´m just the messenger) are those:
Psions are too flexible
Psionics are too good because they can spend their power points the way they want. If they need to manifest may high level powers, they can. If low level utility powers are needed, they can manifest them until the moon turns blue.
Their damage-dealing powers can deal whatever energy is needed, cherry picking the target´s vulnerabilities.
With scaling, many low level powers (like astral construct or psionic dominate) become defacto high level powers, greatly increasing flexibility and, in practice, number of powers known.
They can apply metapsionics without hindrance except the psionic focus thing: and you can work around that with the right feats.
Psionic powers are too good
Astral Construct is noticeably better than equivalent monsters or natural allys; energy misile is much better than any arcane damage dealing spell... the list goes on.
Psions are hard to counter and defeat
Psions laugh at conditions that make casting difficult, like being silenced, restrained or being naked and without equipment. Even the dreded grapple becomes a nuisance when your Concentration score is high enough. There´s no condition that impedes manifesting that also don´t restrain spellcasting.
Several powers, like Vigor or Timeless body, make psions very durable and hard to kill compared with the standard wizard.
Psions have the highest damage potential
Psions have several powers that gran extra manifestations or actions, like Schism, Temporal Acceleration and Fission. Also, their damaging powers deal more damage than any arcane counterpart. Combining those, and using feats that grans extra foci, a Psion is guaranteed to obliterate whatever they face -spending a large amount of power points- in a single round.
Psions are too flexible
Psionics are too good because they can spend their power points the way they want. If they need to manifest may high level powers, they can. If low level utility powers are needed, they can manifest them until the moon turns blue.
Their damage-dealing powers can deal whatever energy is needed, cherry picking the target´s vulnerabilities.
With scaling, many low level powers (like astral construct or psionic dominate) become defacto high level powers, greatly increasing flexibility and, in practice, number of powers known.
They can apply metapsionics without hindrance except the psionic focus thing: and you can work around that with the right feats.
Psionic powers are too good
Astral Construct is noticeably better than equivalent monsters or natural allys; energy misile is much better than any arcane damage dealing spell... the list goes on.
Psions are hard to counter and defeat
Psions laugh at conditions that make casting difficult, like being silenced, restrained or being naked and without equipment. Even the dreded grapple becomes a nuisance when your Concentration score is high enough. There´s no condition that impedes manifesting that also don´t restrain spellcasting.
Several powers, like Vigor or Timeless body, make psions very durable and hard to kill compared with the standard wizard.
Psions have the highest damage potential
Psions have several powers that gran extra manifestations or actions, like Schism, Temporal Acceleration and Fission. Also, their damaging powers deal more damage than any arcane counterpart. Combining those, and using feats that grans extra foci, a Psion is guaranteed to obliterate whatever they face -spending a large amount of power points- in a single round.