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Why Psionics is broken and what to do to fix it

Marcus Smythe said:
Oh. "She went Nova". Check. Usually a very bad call, but when 2xCR13 characters run into a CR20 encounter, you dont have much choice...

They set up the meeting (not knowing it was a red dragon (and the parent of the younger red dragon they piped many levels ago)). I honestly figured that once things hit the fan, they'd teleport out.

Marcus Smythe said:
Im seeing 4 of 7 powers built out for nova-ing... except Im not sure what role Time Hop played (getting her friends safely in the future and out of the way?), one of which cost a feat... what was the kill card, if I may ask?

Actually, her powers centered around temporal control (it was a very cool backstory). The kill card was a combo of Schism + Energy Ray + Anticipatory Strike (I'm not sure, but there may have been a fission involved). She even managed to burn through a Protection from Energy Spell. I don't believe Time Hop came into play in this fight (her standard op of fights was to death urge foes, Time Hop those she couldn't urge, and if any of her teammates wound up in trouble, she'd Time Hop them and herself out of the fight).

I think she started the campaign at 7th level.
 

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My group and I had a discussion before our game on Wednesday. It came up, Does anyone think that they could beat my character in a straight out fight. No one thought that they could. Our Warforge paladin/Cleric/Exorcist of the silver flame whom I thought would have been the most dificult opponent even thought he would lose.

Granted that I have worked at building within the rules an effective character, but when everyone thinks that you have the power character, it makes you think about the class being broken. This may be accentuated because the character is a Psion/Wizard/Cerebremancer with effective levels 14 Psion/13 Wizard and CL/ML of 17/17.

Over the last two sessions, we had 5 encounters, with no rest inbetween, a single dragon, 5 dragons, 2 dragons, multiple giants and a colossal carrion crawler. We are nearing the end of the age of wyrms campaign. In our last encounter, all but the Wizard and my Psion had been downed or chased off by the colossal carrion crawler. The Wizard and I spent 10+ rounds flying, being invisible, greater blinking and spelling this creature to death. My Psion has 20 PP left and a half dozen spells of which 3 are magic missile.

When I can out last most of our party and still have some reserves left, albeit small, after 5 encounters, there must be something wrong. We still don't have time to rest either. I can't put my finger on. The problem may be more that I have this combination of classes that support each other. The Mystic Thurge is not a fair comparison since they have to have 2 stats to cosider each with bonuses. The Cerebremancer, Psion and Wizard only have one.

This is a campaign that was started at 1st level and I joined this group at 2nd level.

I don't plan on closing this thread but I am banging my head against a wall that I and a few who comment see but the vast majority think that there isn't a problem.

James
 
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IcyCool said:
They set up the meeting (not knowing it was a red dragon (and the parent of the younger red dragon they piped many levels ago)). I honestly figured that once things hit the fan, they'd teleport out.



Actually, her powers centered around temporal control (it was a very cool backstory). The kill card was a combo of Schism + Energy Ray + Anticipatory Strike (I'm not sure, but there may have been a fission involved). She even managed to burn through a Protection from Energy Spell. I don't believe Time Hop came into play in this fight (her standard op of fights was to death urge foes, Time Hop those she couldn't urge, and if any of her teammates wound up in trouble, she'd Time Hop them and herself out of the fight).

I think she started the campaign at 7th level.

Not to criticize the GM, or the game.. sounds like a cool character concept, and perhaps an unintentional, rather than intentional, nova build (time manipulation is usually pretty mean in games, IMHO), and a neat (if unexpected!) outcome of a meeting gone terribly awry...

But boy, if that Dragon had been even a wee bit paranoid and had a MGoI up... actually, I imagine she would have swtiched MOs, picked up her teammate in her accelerated time frame, and run like heck.

-stops and thinks- I think there may be some errata on the Anticipatory Strike... I know there were some powers, related to time, not in the core Psionic rules, that were being used to VERY good effect in Novas, and later modified. I wish I had the link for the 'Nova' thread on the psi boards... theres some great discussions about how to, what is and isnt legal, and when to/not to/ 'good of the game' style concerns.
 
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wildstarsreach said:
My group and I had a discussion before our game on Wednesday. It came up, Does anyone think that they could beat my character in a straight out fight. No one thought that they could. Our Warforge paladin/Cleric/Exorcist of the silver flame whom I thought would have been the most dificult opponent even thought he would lose.

Granted that I have worked at building within the rules an effective character, but when everyone thinks that you have the power character, it makes you think about the class being broken. This may be accentuated because the character is a Psion/Wizard/Cerebremancer with effective levels 14 Psion/13 Wizard and CL/ML of 17/17.

Over the last two sessions, we had 5 encounters, with no rest inbetween, a single dragon, 5 dragons, 2 dragons, multiple giants and a colossal carrion crawler. We are nearing the end of the age of wyrms campaign. In our last encounter, all but the Wizard and my Psion had been downed or chased off by the colossal carrion crawler. The Wizard and I spent 10+ rounds flying, being invisible, greater blinking and spelling this creature to death. My Psion has 20 PP left and a half dozen spells of which 3 are magic missile.

When I can out last most of our party and still have some reserves left, albeit small, after 5 encounters, there must be something wrong. We still don't have time to rest either. I can't put my finger on. The problem may be more that I have this combination of classes that support each other. The Mystic Thurge is not a fair comparison since they have to have 2 stats to cosider each with bonuses. The Cerebremancer, Psion and Wizard only have one.

This is a campaign that was started at 1st level and I joined this group at 2nd level.

I don't plan on closing this thread but I am banging my head against a wall that I and a few who comment see but the vast majority think that there isn't a problem.

James

Well, your character is, IMHO, more mechanically proficient in design than your teammates. There may be a self-supporting synergy here (though that is counter-intuitive, given people USUAL appraisal of the mystic theurge... perhaps the combination of having only one Prime Requisite stat, as well as having a 'defense utility' casting half and a 'flaming nuking' casting half is driving the ability to perform outside usual bounds)

IMHO? Chunk the very efficient power and feat selection to get something more 'in bounds' with what the rest of your party is packing, build efficiency wise. Specifically any power related to time or extra actions, all the practiced spellcaster/manifester stuff, and the nifty-neato Eberron feat that I dont know, but that everyone else speaks dangerously highly of. Get feats in line with what the rest of your party is packing, go for some flavour. Maybe get some crafting feats and blow some XPs making the rest of the party cooler...

Whatever the outcome of a balance discussion, balance is also a choice.. one made every day, by players and GMs. Whether or not Psionics is broken, I'm sure we can get you in a place where you dont outshine your party.
 

The party thing is a bad idea. In every party, one guy will be able to stomp somone else most likely, espesically spellcasters.

Also note that when XPH came out, there was no Practiced Spellcaster or Practiced Manifester, both of which are kind of messily powerful with certain builds. Now if Practiced Spellcaster can be powerful in some builds, and Practiced Manifester is powerful in all builds, I wonder what would happen if I could somehow harness the power of both of them...

Oh, I'd have your PrC.

Gawd yes it's powerful, but your 17th level (On ebberon no less).

Is your issue with the PrC or the Psion? I'm confused now. As a psion, I don't think you would have been able to crank that much out, because you'd be burning feats to gain acess to the wizard spells you were shooting out.

To clarify my position: I'd agree that psionics is broken if magic is the base line. I think magic got robbed, but if you're going to dumb down the psion in some manner, you need to tone down the wizard as well.
 

Ha, I actually found some older posts of mine...

[SBLOCK]Psion level 5th, 10th, 15th and 20th (these are the levels at which the "important" spell levels cap, so in favor to the arcanists), assuming reasonable stats (starting at 16, all level improvements applied to them and +2/+4/+6/+6 item included, as well as a +3 inherent at 20th level, also from 15th level onwards, I'll assume each power costs 1 PP less thanks to the torque of psionic world domination ;)).

5th PP total 25+10=35
10th PP total 88+30=118
15th PP total 195+52=247 (-1 PP per manifestation)
20th PP total 343+100=443 (-1 PP per manifestation)

A 5th level psion can manifest roughly 7 fully augmented powers per day.
A 10th level psion can manifest roughly 12 fully augmented powers per day.
A 15th level psion can manifest roughly 18 fully augmented powers per day.
A 20th level psion can manifest roughly 23 fully augmented powers per day.

A 5th level psion knows 11 powers, let's say 5 of those are equivalent to 3rd level powers.
A 10th level psion knows 21 powers, let's say 10 of those are equivalent to 5th level powers.
A 15th level psion knows 28 powers, let's say 14 of those are equivalent to 8th level powers.
A 20th level psion knows 36 powers, let's say 18 of those are equivalent to 9th level powers.

The reduced number (1/2) for the highest level powers comes from the fact, that not all are augmentable and a few are simply not worth it anymore. I guess this is a fair assumption.



Now for the sorcerer spells per day and wizard spells known (0th not included).

Note, that the sorcerer is leagues behind in spells known and the wizard somewhat lacks behind in spellcastings per day, still I pick the optimum from both classes in this comparison in each case!

A 5th level sorcerer can cast 7/5/0! spells per day.
A 10th level sorcerer can cast 8/8/7/6/4 spells per day.
A 15th level sorcerer can cast 8/8/7/7/7/7/4/0! spells per day.
A 20th level sorcerer can cast 9/9/8/8/8/8/7/7/7 spells per day.

A 5th level wizard knows 14 spells, 2 of those are 3rd level.
A 10th level wizard knows 24 spells, 4 of those are 5th level.
A 15th level wizard knows 34 spells, 2 of those are 8th level.
A 20th level wizard knows 44 spells, 8 of those are 9th level.

(plus some more (usually lower level) spells added with money, of course.)



So, what do we see here, considering that the psion goes for maximum possible effect and wastes PP at the highest possible rate, the sorcerer needs to resort to the 3-4 highest spell levels to keep up with that number of manifestations. Sure, the sorcerer still has some weak spells left, but then again, each of the psion's manifestations was more powerful (easily up to twice as powerful, considering the lower spell levels involved, I guess there is no argument, that an 8th level power is much, much more powerful than a 5th level spell).

Also, the psion knows not that much fewer powers than the wizard knows spells in total, however, the wizard can add more for money, which will most certainly double or triple the number of spells known, but the psion's powers also are in most cases at least worth as much as three spells known, since they include all the lower and higher versions the wizard has to learn seperately, and which are included in this knowledge. So the psion is not really that much behind here for sure. If we look at the highest levels only, then the psion is way ahead even with two to three times as many different high level powers to choose from.



Now in total this means, the psion has the knowledge base of the wizard and almost the casting endurance of the sorcerer, while the psion with no doubt has an equal or higher total power in every single manifestation as compared to the spellcasting of both sorcerer and wizard.

And this does not take into account the lack of verbal, somatic and material component, the ability to manifest in full plate armor; that the psion is in all ways at the level of the wizard when it comes to gimmicks (skills, feats) and way ahead of the sorcerer here, or to look at it from the other perspective has spontaneous manifestation, which the wizard lacks and which is a huge advantage. It also does not take into account the obviously much better flexibility psions enjoy when it comes to distributing their PP over the day, or when it comes to manifesting a single power (best example the Energy line, but also stuff like Dominate can be custom tailored for the situation each time it is manifested, and these certainly are not the only examples).


Best of both worlds, I say, with basically none of the disadvantages of either sorcerer or wizard!

Fair? Hardly! :D[/SBLOCK]

[SBLOCK]Here's the picture I had made for the last thread (;)) again. It shows a 10th level sorcerer and a 10th level psion and what they can do with their spells/powers in a day. The psion augments every single power to the max!

The vertical axis is spell/power level times caster/manifester level (including the spell caps) to show how effective overall one such spell/power is.

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The total effect is pretty similar in one day (the picture is certainly not 100% accurate to show this, but should be close enough to demonstrate the similarity), and that is only the case if the sorcerer is able to use all spells slots (at which point the sorcerer probably has a slight advantage on that particular day), which simply will not be the case every day. And everytime the sorcerer does not, the psions advantage improves (which is a lot more often in an average campaign, which is not completely tailored towards the need to balance psions, which should not be such a game-altering requirement to the DM, no class should work that way, that it can only be balanced, if the DM dramatically favors the other classes with the campaign style).

And that's just the spellcasting versus manifesting, which does not include the much higher number of high level powers the psion has available, the better flexibility, which is likewise not included here, the effective powers without augmentation, the lack of components, and so on. The psions advantages put that class way ahead here as there are almost no disadvantages to balance them (only really noteworthy are the smaller power base, that is there are more arcane spells available to pick from, and the weaker party buffs).[/SBLOCK]

[SBLOCK]
Damage is the Only Common Ground.

To compare the two, the only true real basis for analysis is damage output. The usefulness of other powers and spells is too dependent on other factors such as the DM's style, the environment, etc, and therefore can’t be taken into consideration here.

It's one way to compare, but certainly not the only one and surely (IMHO) not the best one (especially not, if the numbers are flawed, which easily happens, not to blame you there, just the system :)). I believe the best way is to simply compare spell/power levels at the same scaling/augmentation level, as I have tried earlier.

Why? Because it doesn't focus on single spells/powers, which by themselves could (and most certainly will) not be fully balanced among each other, or single hypothetical situations only; it focuses on the potential, which can be brought to bear, be it damage, utility or whatnot. It's more generic and includes many more situations than simple damage dealing ever could. Still it is accurate, since spell levels and caster/manifester levels are the base for the whole system and very much compareable.

The crux of this comparison is the following:

An x-th level spell of y-th caster level (but not higher than the cap) has about the same effect as an x-th level power augmented to y-th manifester level.

The powers are often more flexible by themselves (especially when looking at the kineticist powers, of course), but the actual effect will be and should be roughly the same. The flexibility itself is not covered here, however. The power also costs more effectively, because "scaling" has to be paid for, but this cost is obviously included already, if you compare the augmented power and look how many of those can be manifested compared to scaled-up spells. But do not forget here, that quite a few powers are available also, which have their full effect at minimum augmentation level (in fact do not even have any augmentation in most cases, Fly or Metamorphosis are two of those), so it is not needed to fully augment every power (duration and range do scale for free for psions in the same way as they do for the sorcerer).

With this in mind, the number of spellcastings/manifestations per day is being compared.

I believe, that in this comparison, the sorcerer and psion come out about even... so far. The sorcerer will win in the endurance department (additional low-level effects), obviously, while the psion clearly wins in the raw power department (more powerful effects in a short time). I consider the latter to be more important (which the "Mystic Theurge problem" effectively demonstrates, who suffers greatly from the lack of high level effects, which is not fully compensated by the huge amount of low level effects they have until they reach very high levels (and by then have much, much more additional low level effects than the sorcerer has over the psion)), but that's just an opinion like any other. All in all, I think it's ok up to this point and neither class is at a considerable advantage yet.

Now, if they are about even up to this point, if you look at what is left, because the above is not the whole picture yet, the psion has such a clear advantage there, that it's not even funny.

+ usually higher save DCs on augmented powers (further increased by psionatrix)
+ faster access to higher power levels
+ more "effective spells" known (one power includes more than one spell in most cases), much more high level spells/powers among those (and on top of that the ability to swap all powers, skills and feats out completely at an XP cost)
+ much higher flexibility and the ability to manifest more high level powers or a huge amount of low level powers
+ many powers have built-in flexibility, which similar spells lack usually
+ no need for many metamagic feats (Heighten, Still, Silent, Energy Affinity mostly)
+ Quicken Power
+ no verbal, somatic, material components (grapple, silence)
+ bonus feats
+ better feat choices
+ better skills (more effective skill points and better class skill list)
+ armor
- lack of good party buffs, often powers are personal only
- weaker base to pick powers from, there simply are more spells out there
- more restricted by discipline lists (tho, since they have plenty more feats (bonus feats and non-dependancy on metamagic feats), this can be circumvented with Expanded Knowledge to a degree)
- psionic focus issues (tho the feats (Psionic Endowment/Penetration most importantly) are better in comparison and the focus issues can be circumvented to a degree)

If I have missed something important here, please point it out, I'll gladly add it to the list. :D[/SBLOCK]

[SBLOCK]
How so? A 10th level sorcerer gets 3 more spells than a psion gets powers and the psion is forced to specialize.

Yeah, if you simply add up spells known (including the almighty 0th level spells, which make up a considerable amount there (over 1/3 of the total) ;)) and compare them one-by-one to powers known... but this comparison is highly flawed.

1) Because of the already mentioned 0th level spells, which can be ignored pretty much. Except for Detect Magic mostly, which the psion has to waste a single 1st level power on.
2) Because a single power known is "worth" a lot more than a single spell known in most cases, since all the lesser and greater, or I, II, III, etc versions are already included. To be fair, this is partially (but not even close to fully) compensated by the sorcerers ability to swap out single spells every other level.
3) Because a 10th level sorcerer knows exactly one 5th level spell, while a psion knows four (real) 5th level powers, plus all the lower level ones, which include higher level versions via augmentation, which will add another 8-10 to the tally for sure.

Spell/Power Level | Sorcerer Spells Known | Psion Powers Known

0th | 9 | - (1 - Detect Psionics)
1st | 5 | 5 (4)
2nd | 4 | 4+
3rd | 3 | 4++
4th | 2 | 4+++
5th | 1 | 4++++

That's how.[/SBLOCK]

Bye
Thanee
 

BTW, there are a few verbalisations (esp. in the first one), which are a little misleading probably, so don't be too picky on such details and try to discern the meaning within the context rather than pounce on the specific word combinations. :)

Bye
Thanee
 

IcyCool said:
They set up the meeting (not knowing it was a red dragon (and the parent of the younger red dragon they piped many levels ago)). I honestly figured that once things hit the fan, they'd teleport out.



Actually, her powers centered around temporal control (it was a very cool backstory). The kill card was a combo of Schism + Energy Ray + Anticipatory Strike (I'm not sure, but there may have been a fission involved). She even managed to burn through a Protection from Energy Spell. I don't believe Time Hop came into play in this fight (her standard op of fights was to death urge foes, Time Hop those she couldn't urge, and if any of her teammates wound up in trouble, she'd Time Hop them and herself out of the fight).

I think she started the campaign at 7th level.

I was sent over from a different site to take a look at this and I am very curious about it.

How did the character actually kill the beast? Protection from energy would give 120 points of protection, the beast has spell resistance, a touch attack had to be made, and it had rather a lot of hit points to begin with.

Did the wilder make its save vs fear? If not then it would've been shaken. After using temporal acceleration it would've been shaken again, making it frightened and forcing it to flee from the battle.

It takes a round to put up schism, then it couldnt help much with the battle between spell resistance and a lack of fingers which prevents it from using energy ray.

With the wilder pumping out an energy ray every round, if it knew the beasts weakness which is not assured, could do 18d8+18*1.5(weakness)*0.95(misschance)*0.75(SR)=86.56875 which means it would've taken an average of 5.753 rounds to kill off the dragon. This gives a 20% chance each time of enervating as well which would end the wilders next turn.

During any one round without massive defenses the wilder dies to either the breath weapon (16d10, average 88, DC 31, the wilder would need at least a 16 con to survive a single failed save on average) or a single round of attacks (average damage if all hit is 93).

It would seem that more information is required. Just going by the information given so far it would seem to be impossible for the wilder to have won, or even done anything effective.

Please do not take this as an attack. We are all trying to understand balance here I hope and this situation bears some looking in to.
 

Way too much material for me to respond to all at once, Thanee... but definitely food for thought.

I still think the individually-superior spells (Evards, Color Spray, Ottos, Mordenkainens) coupled with the XP-Cost differences (several psionic powers have XP costs absent from their magic counterpoints), the PRC and crafting differences (More and better, of both, as options), the feat availability (Psion starts out down 2 feats vs. Magi.. I know you want to compare to Sorc... I really prefer the Mage for this comparison, because I think the Sorceror is a spontaneous caster burdened by a Memorization system. Both the wizard and psion are fish in their element, for lack of a better way to put it) taken together, redress your concerns.

However, the fact that a Psion stays at 'full burn' until his transformation into a Commoner certainly does change his dynamic! (Note, in my games, the psion usually tapers off in the last half of his PsPs.. spending less and less, in the intent of having some left over.. but unlike the Sorc, he certainly CAN 'burn it all' if he chooses).

Hmm... that seems to be, ultimately, what it comes down to. No matter how you slice it, anything a Psion can do, an Arcane can almost certainly do better.. and in many situations, especially given a days prep, the Arcanist can do things the Psion could not even imagine. However, the Psion is always ready to go, and can usually go from cold to full burn in a round or two (sometimes FAR less, with the proper time manipuation/buff prep powers).

So, for people who are in situations where the party is pro-active (planning ahead, putting their own plans in motion, etc.) the arcanist, and especially the magi, shine. Typical freeform gaming, or mid-high level situations. Also any case where a DM relaxes his death-grip on the fate of the poor players.

In situations where the DM retains that death-grip, and forces the players to continually react to being outclassed/outmanuvered/suprised/unable to prepare (or even think) in advance, the Psion is going to SHINE (at least until he gutters out). If the players cant think, cant plan, cant breathe, and dont know what downtime smells like, the Wizards strengths are masked and those of the Psion are at their height (again, barring exhaustion).

Hmm... proposition: The GMs who maintain tight control over player choices, freedom of action, and 'free will' are those GMs who likely have the most comfort issues with player power of any sort. When those GMs find that the Psion doesnt fold as quickly under their strictures as the Magi (whom said GMs are used to ambushing, grabbing, etc... and whom said GMs would NEVER allow to sit at home and scry away, planning the assault on the Dark Lords Fortress...)... those GMs go nuts about Psionics, because they cant 'turn it off' as easily as they can Arcane (or Divine.. but the games where the GM is crushing everything under their booted heel are the same games where the GM will likely squish any aspiring CoDzilla before it matures).

Not sure, here, but considering the WIDE disparity of observations (from the 'psionics is neat but underpowered vs. arcane' to 'psionics is neat but overpowered vs. arcane'), it might make sense that we really are suffering under some observer bias.. were seeing different things in different games.
 

Wow Thanee that is an assload of work.

*Quiet applause*

My 2 Cents:
Damage is the Only Common Ground.

To compare the two, the only true real basis for analysis is damage output. The usefulness of other powers and spells is too dependent on other factors such as the DM's style, the environment, etc, and therefore can’t be taken into consideration here.


But it has to be taken in to consideration somewhere. The fact that if a psion wants to Charm and teleport(for example) he has to burn a feat, is a pretty big setback imo.

In any event, again, what an amazinng amount of work.
 

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