Why Psionics is broken and what to do to fix it


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Found another power that initially is inferior to its equivalent but becomes superior as the psion get tohigher level. Urge Extermination vs. Power Word Kill. Just pointing out another power that that flat out kills. A 20th level could kill a creature with 120 or less HP. No suggestions to modify.
 
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Hi all, just thought I'd chime in with my 2 cp.
With the whole "Can't ready an action against a psion" thing, I checked the SRD. It never states that you have to be able to percieve the action the opponent is taking to ready an action against it. (I think it did in 3.0 though, but a quick glance didn't confirm this) So I could ready an action to attack the Psion if he thinks about butterflies. (And if he does, even if I don't know it, I can attack him)
Since psionics require time to manifest (usually) and since its usually a standard action, and since a round is 6 secounds and everything is assumed to happen simultaneously, the whole 3 secounds a psion stands there staring at me seems like a good time to put my short sword into his skull. I think one could ready an action for that too. I mean, 3 secounds is a long time.
Then again, it never says anywhere in the SRD that a Dead character suffers any penalties. (Except decay, but that has no mechanical benfit/downside)
 
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wildstarsreach said:
Found another power that initially is inferior to its equivalent but becomes superior as the psion get tohigher level. Urge Extermination vs. Power Word Kill. Just pointing out another power that that flat out kills. A 20th level could kill a creature with 120 or less HP. No suggestions to modify.

That is not in the system resource document as far as I could find, is it in complete psionic? Also, if it starts off weaker but one can put more resources in to become equivalent and then exceed is that an arguement for it being too strong or too weak or balanced?
 

KuKu said:
That is not in the system resource document as far as I could find, is it in complete psionic? Also, if it starts off weaker but one can put more resources in to become equivalent and then exceed is that an arguement for it being too strong or too weak or balanced?

No argument here, just pointing out comparisons of another power.
 


wildstarsreach said:
Prove me wrong by playing it.
This I find interesting. When I basically told you to do this (I think my words were 'experience the system more before fixing it') it was interpreted as an assault on your person in the form of 'you say my opinion is invalid', followed by a prompt ignoring because it didn't agree with you anti-psi position. But when you tell others to do this it is interpreted as a rational justification (even though anyone with a science background knows that the norm has to be proven wrong, not the experimental). Any explanation?

wildstarsreach said:
I am willing to play with the restrictions because
Why are you so unwilling to play with the system as it is, XPH only?

wildstarsreach said:
my suggestion is to scale back to baseline and not keeping Psions above the baseline. XPH vs Core.
wildstarsreach said:
With complete psionic, positive and negative damage has been added to the Psions potential repertoire. They had Force potential and now these kinds. The Psion is getting everything that detractors had said they were missing. Now it is time to scale back. I'm sure that future supplements will give them that.
Hang on a second there buddy. You're not comparing Core vs. XPH, you're comparing Core to XPH+non-core. It's hard to help you when you're position keeps shifting like this. It is also hard for core vs. XPH rules to help you in a game that contains non-core material. Why don't you make rules tailored to your fix your problem instead of rules designed to fix psionics?
 

I've been looking Psychic Reformation. I think that this should be used but these restrictions should be used.

It may change one this. IE if you make a change, change a skill or a power or a feat, the XP cost is per item. If you change a class, then make the XP 500 per level gone back instead of 50 XP per level.

If you were 15th level and wanted to change your 6th level feat, it would cost you 450 XP. If you wanted to go back and and change to a racial replacement level instead of standard at 1st. Then this would cost 7500 XP.
 

Tikiman said:
Hang on a second there buddy. You're not comparing Core vs. XPH, you're comparing Core to XPH+non-core. It's hard to help you when you're position keeps shifting like this. It is also hard for core vs. XPH rules to help you in a game that contains non-core material. Why don't you make rules tailored to your fix your problem instead of rules designed to fix psionics?

With XPH you have to use Complete Psionic because it used has errata on XPH.
 

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