Earning rewards is fun, I agree 100%. The players who are there have fun, the player who is unable to be there doesn't have fun. Why should I tack on an additional punishment?
Peter Gibbons says "why would I ever need to actually show up and play?"
Well, because the being in the game IS fun, and not being there isn't. It's as simple as that.
Games aren't like work, why should any of us have the "if you miss work, you don't get paid" attitude? Games are something done in leisure and for fun, it's meant to be the exact opposite of work. I don't want it to be a dreaded responsability or to be taken too seriously. It IS just a game.
Domino says "Why should the player be awarded for not showing up?"
Well, I don't "reward" my players with XP. XP is just part of the game, fun is the only reward I offer.
Crothian says "So, instead I should punish the people who actually make it by giving them the same award of those that don't?"
Exactly how is it punishing the other players? It's not a competition. How is it more fun for the players there if they get ahead in XP of the player who isn't there? How does that add to anyone's enjoyment?
If the player missing the session doesn't want the XP, he's welcome to refuse it. But I leave that decision to them, not to me. I'm not trying to browbeat my players, or preassure them into showing up. If my game is fun, they'll show up on their own. Why would I need to force some kind of incentive like that? XP isn't why I play D&D and I don't need to use it as a motivator. I can't imagine a game so hollow that it's based around what XP the player's get.
If a player misses many sessions, that's a completely seperate issue. A player who continiously doesn't show up isn't in my games anymore. I work hard as a DM, I won't have my efforts based around their characters wasted on players who don't care to show up. Thankfully, though, that's never happened to me. My players show up to my game because they like them, I don't need to give them another reason.
Peter Gibbons says "why would I ever need to actually show up and play?"
Well, because the being in the game IS fun, and not being there isn't. It's as simple as that.
Games aren't like work, why should any of us have the "if you miss work, you don't get paid" attitude? Games are something done in leisure and for fun, it's meant to be the exact opposite of work. I don't want it to be a dreaded responsability or to be taken too seriously. It IS just a game.
Domino says "Why should the player be awarded for not showing up?"
Well, I don't "reward" my players with XP. XP is just part of the game, fun is the only reward I offer.
Crothian says "So, instead I should punish the people who actually make it by giving them the same award of those that don't?"
Exactly how is it punishing the other players? It's not a competition. How is it more fun for the players there if they get ahead in XP of the player who isn't there? How does that add to anyone's enjoyment?
If the player missing the session doesn't want the XP, he's welcome to refuse it. But I leave that decision to them, not to me. I'm not trying to browbeat my players, or preassure them into showing up. If my game is fun, they'll show up on their own. Why would I need to force some kind of incentive like that? XP isn't why I play D&D and I don't need to use it as a motivator. I can't imagine a game so hollow that it's based around what XP the player's get.
If a player misses many sessions, that's a completely seperate issue. A player who continiously doesn't show up isn't in my games anymore. I work hard as a DM, I won't have my efforts based around their characters wasted on players who don't care to show up. Thankfully, though, that's never happened to me. My players show up to my game because they like them, I don't need to give them another reason.