Mustrum_Ridcully
Legend
Maybe the problem would go away if we removed the difference between attack and damage rolls?
Wasn't there a system that actually used the idea of "pool all your dice together and whose side gets the higher result wins"?
Just make a single roll, adding "physical damage" and "skill damage" together, and subtract that number from hit points, which are based on stamina and skill.
Example:
A Fighter might deal 1d20 + (5 + STR) Weapon Damage + (2 + Dex) Precision Damage. He has ((Con + 4) Stamina + (Str + 4) Weapon Parry + (Dex +3) Dodge) x level hit points.
A Rogue might deal 1d20 + (2 + STR) Weapon Damage + (5 + Dex) Precision Damage. He has ((Con +2) Stamina + (Str + 3) Weapon Parry + (Dex +6) Dodge) x level hit points.
The system is a step more abstract then the current system, since it doesn't care whether you actually "hit" or just threaten your enemy. As long as the fight continues, people will whittle each other down.
(I am not saying this would be a good system.
)
Wasn't there a system that actually used the idea of "pool all your dice together and whose side gets the higher result wins"?
Just make a single roll, adding "physical damage" and "skill damage" together, and subtract that number from hit points, which are based on stamina and skill.
Example:
A Fighter might deal 1d20 + (5 + STR) Weapon Damage + (2 + Dex) Precision Damage. He has ((Con + 4) Stamina + (Str + 4) Weapon Parry + (Dex +3) Dodge) x level hit points.
A Rogue might deal 1d20 + (2 + STR) Weapon Damage + (5 + Dex) Precision Damage. He has ((Con +2) Stamina + (Str + 3) Weapon Parry + (Dex +6) Dodge) x level hit points.
The system is a step more abstract then the current system, since it doesn't care whether you actually "hit" or just threaten your enemy. As long as the fight continues, people will whittle each other down.
(I am not saying this would be a good system.
