Rex Blunder
First Post
Storm-Bringer said:Ah, yes. The lost blogs of Gary Gygax. That proves that hit points have been totally abstract since Chainmail.
The only handwaving going on is the constant attempts to ret-con the definition of 'hit points'.
What's being ret-conned? Hit points were always about luck and skill turning wounds into nicks and scratches.
The Lost Blogs of Gary Gygax said:It is quite unreasonable to assume that as a character gains levels of ability in his or her class that a corresponding gain in actual ability to sustain physical damage takes place. It is preposterous to state such an assumption, for if we are to assume that a man is killed by a sword thrust which does 4 hit points of damage, we must similarly assume that a hero could, on the average, withstand five such thrusts before being slain! Why then the increase in hit points? Because these reflect both the actual physcial ability of the character to withstand damage - as indicated by constitution bonuses - and a commensurate increase in such areas as skill in life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection.
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Consider a character who is a 10th level fighter with an 18 constitution. [...] Each hit done upon him does only a small amount of actual phyisical harm - the sword thrust that would have run a 1st level fighter through the heart merely grazes the character due to the fighter's excepptional skill, luck, and sixth sense ability which caused movement to avoid the attack at just the right moment.