Jürgen Hubert
First Post
mythusmage said:More realistic in behavioral terms.
You know the scene; the party is walking along a forest path heading to the Great Temple of Doloreous Glamor when they run into a band of goblins. Combat ensues.
As opposed to; party is walking along the same path, meets the same goblins, people prepare for combat... And bluff, bluster, and bragging ensue, to be followed by successful or unsuccessful negotiations.
All depending on how the situation is presented. Gamed it'll end up in fighting. Roleplayed it may still end up in fighting, but at least the players will have the option.
Well, at least in my experience, the party will usually enter combat without trying to negotiate with the goblins. And what's wrong with that? After all, in most D&D worlds humans, dwarves, elves etc. have been in what boils down to a blood feud with goblinoids for centuries, or even millenia. Leaving aside whether goblins are "evil" or not, most PC races regard them as the Enemy, and you don't negotiate with them - you either try to kill them or flee.
Furthermore, think seriously about non-combat options should they have a firm grasp on the consequences of their actions.
"Oh, we can take 'em. That's not the problem. The problem is, even after a quick fight we'll be holed up here for the next day fixing up our injured, and regaining spells. Not to mention the equipment that'll get used up. And the bad guys'll be a day closer to getting that ritual done. Don't know 'bout you fellas, but I'd rather catch 'em in the middle of casting instead of when they're about done.
Well, if they have no time to waste, then they will probably try to avoid the goblins entirely - which is possible, if they have sent a scout ahead who spotted them...
Finally, let me say that mentioning "D&D" and "realism" in the same sentence is just wrong. D&D isn't realistic and was never intended to be, and trying to make it so is like trying to make a fish fly where the better idea would be to make it a better fish...