Planesdragon said:
I didn't. But I expect my game to either be fair, or obviously NOT be fair.
The worst thing you can do, as a designer or the host/referee of a game, is to represent it as being fair when it isn't. There's nothing wrong with an unfair RPG--in fact, a game wherein the characters are inherently unlike each other could give rise to really great roleplaying.
But the unfairness should either be tied to some real factor--like, the D&D model of who has the better attendance at a game--or made up for by making sure each player has just as much face time as the other ones.
If we were talking about a
game game I'd agree with you. But we're not. D&D® is (or is supposed to be) a
roleplaying game. Traditional games should be fair, the better to give two players of equal skill an equal chance of winning.
D&D® however is not a traditional game. It is really an exercise in cooperative imagination where the players take the part of people living in an imaginary world, the latter being presented by a guide.
I agree that the guide needs to be fair in how he applies the rules. But that doesn't mean the presented world needs to be fair.
Midnight for example is a very unfair world. One where the characters must be on their toes, and using their wits and skills as best they can.
I would say that any DM who doesn't play a villain to the best of his abilities, in an attempt to be "fair" to the players, is being more unfair than one who does.
The matter of face time etc. is really a matter for another thread.
BTW, I have been taking notes on the postings in this thread. Said notes, properly expanded, will be made into another essay on the subject, to appear in this thread. But, it won't be ready for a bit.