Crothian
First Post
Saeviomagy said:And a glitterboy is doing what, 3d4x10?
3d6x10 actually for the standard glitterboy presented in the main book
Saeviomagy said:And a glitterboy is doing what, 3d4x10?
I don`t remember where, but I´ve read this exactly in one or more Rifts Bokks, but not in the Core Rules.Crothian said:One of the problems is the game doesn;t tell you this. So, if you are new to the system and new to gaming you can easily make the mistake. It is Palladium's fault for not explaining this and letting people stumble through.
Tarrasque Wrangler said:If I may jump in for Gundark, I think what he's trying to say is that a level in Rifts means far, far less than it does in D&D, since Rifts characters come so front-loaded. He's using combat as an illustration.
Y'know, that might be worthwhile if the skill system in Rifts and other Palladium games didn't SUCK HORRENDOUSLY. I'm not saying D&D's is a miracle of realism in comparison, but I'll take it over Rifts's any day. If you're trying to say that improved access to a sucky skill system makes up for access to a sucky combat system, I'm afraid you're just rearranging deck chairs on a certain sinking ocean vessel.
Ottergame said:One reason why their books are so inexpensive is because their production values are so low. Editing is done half-assed, art ranges from bland to stick figure-like, and play testing seems to be a joke. While a few good ideas come from them, they can't follow through with them with good rules. But, their player base is more of the munchkin variety, so play balance isn't really required anyhow.
qstor said:That said, I've played and DM'd rifts and a few of there other games. I love the Rifts setting but like the d20 system and a few other systems a LOT better than Palladiums house system
warlord said:You better hope a Palladium employee doesn't read your post or you'll get sued! kinda sad isn't it?