Wombat
First Post
I know several campaigns out there were one of the house rules is that for every level you take in a magic-using class, you must take the next level in a non-magic-using class. This effectively cuts the available magic in half.
Don't put magical shops into your campaign. No magic is for sale at any price.
But, as has been said above, lay this out ahead of time. Just like one person can say, "I am running a Forgotten Realms campaign set in the Dales" and another can say, "I am running a Planescape campaign", you know ahead of time with these that you are getting two very different flavours of gaming. So, too, with the games I have hosted -- in one campaign there was a known social stigma against all magic users; in another there was no access to the gods, so no divine magic and/or powers; in another, only non-humans could harness magical powers. In none of them were psionics allowed.
In all these cases, my gaming group had a great time and no one complained about the "lack" of magic. Instead the campaigns were looked upon a deeply flavourful and exciting.
OTOH, I have met other gamers who cringe at the notion of having characters who do not all have magical arms, armour and equipment by the time they have reached 6th level.
Diff'rent strokes is all.
Don't put magical shops into your campaign. No magic is for sale at any price.
But, as has been said above, lay this out ahead of time. Just like one person can say, "I am running a Forgotten Realms campaign set in the Dales" and another can say, "I am running a Planescape campaign", you know ahead of time with these that you are getting two very different flavours of gaming. So, too, with the games I have hosted -- in one campaign there was a known social stigma against all magic users; in another there was no access to the gods, so no divine magic and/or powers; in another, only non-humans could harness magical powers. In none of them were psionics allowed.
In all these cases, my gaming group had a great time and no one complained about the "lack" of magic. Instead the campaigns were looked upon a deeply flavourful and exciting.
OTOH, I have met other gamers who cringe at the notion of having characters who do not all have magical arms, armour and equipment by the time they have reached 6th level.
Diff'rent strokes is all.
