reanjr
First Post
I don't play low-magic settings because of any of the reasons you have presented. I play them because I think they present a better story (which of course is subjective). I like the feeling of epic struggle in my games, and to accomplish this, making the setting low-magic can be an important tool. Spells like Find the Path, Commune, Locate Creature, Locate Object, Teleport, True Resurrection, Wish, etc. can really take away from the everyday struggle of heroism.
Most of these spells can be countered (or are only available to high level characters). But that's like playing a cold war style arms race between the players and the NPCs. I don't want to have the villains forced to think everyday about what divination spells are going to irrevocably bring down their plots. Nor do I want the players to have to do the same everytime they run away from a fight that's too powerful, in fear of revenge. I recently played a campaign where almost a third of the time was spent worrying about stopping divinations from "seeing" the party. I did not play long.
Also, I like to be able to challenge the PCs with intelligent villains. Kobolds are still appropriate for high level adventures if done right. But not so with loads of magic, since the PCs can do things that make them invulnerable to lower levels encounters.
Basically, low magic settings makes the game more fun and tell a better story.
I have a counter-question. Why do you prefer high-magic?
Most of these spells can be countered (or are only available to high level characters). But that's like playing a cold war style arms race between the players and the NPCs. I don't want to have the villains forced to think everyday about what divination spells are going to irrevocably bring down their plots. Nor do I want the players to have to do the same everytime they run away from a fight that's too powerful, in fear of revenge. I recently played a campaign where almost a third of the time was spent worrying about stopping divinations from "seeing" the party. I did not play long.
Also, I like to be able to challenge the PCs with intelligent villains. Kobolds are still appropriate for high level adventures if done right. But not so with loads of magic, since the PCs can do things that make them invulnerable to lower levels encounters.
Basically, low magic settings makes the game more fun and tell a better story.
I have a counter-question. Why do you prefer high-magic?