Estlor
Explorer
Made the effort to read the entire thread. It seems like there are two intertwined topics going on here.
1. Per Encounter abilities in general and
2. Per Encounter abilities as the specifically apply to "martial" characters.
I'll muse on the second point first.
While the existence of encounter and daily martial powers never bothered me or my acceptance of the 4e rules, I would prefer if something was borrowed from 4e for the Fighter specifically and other primarily weapon-based classes in general it would be the idea of Stances. I would be more in favor of offering the DDN Fighter a selection of at-will stances that grant them small bonuses and can be assumed as a no action (or part of their action) than daily or encounter ones given the current scope of the rules. That gives the Fighter's player another decision point at the table without significantly boostinig the already potent power level of the playtest Fighter.
Of course, I'm also in favor of building some sort of passive benefit based on the type of weapon wielded and armor worn into the Fighter to recapture some of the BECMI/1e Fighter's benefit of being able to use any weapon and any armor that has eroded in 3rd and 4th edition, but that's not pertinent to the discussion.
Now, as to Encounter abilities in the larger sense, I don't see any reason why DDN needs to limit itself solely to things PCs can do all the time and things they can only do a few times each day. But is it absolutely necessary to specify that something can only be used 1/encounter and, if not used, it's lost? What if, instead, you got things that could be used, say, 4-6 times a day? That's basically 1/encounter, but it allows the PC/party the opportunity to decide to use it several times in an encounter in exchange for not having it in another or saving it up for the "boss fight" should they choose.
1. Per Encounter abilities in general and
2. Per Encounter abilities as the specifically apply to "martial" characters.
I'll muse on the second point first.
While the existence of encounter and daily martial powers never bothered me or my acceptance of the 4e rules, I would prefer if something was borrowed from 4e for the Fighter specifically and other primarily weapon-based classes in general it would be the idea of Stances. I would be more in favor of offering the DDN Fighter a selection of at-will stances that grant them small bonuses and can be assumed as a no action (or part of their action) than daily or encounter ones given the current scope of the rules. That gives the Fighter's player another decision point at the table without significantly boostinig the already potent power level of the playtest Fighter.
Of course, I'm also in favor of building some sort of passive benefit based on the type of weapon wielded and armor worn into the Fighter to recapture some of the BECMI/1e Fighter's benefit of being able to use any weapon and any armor that has eroded in 3rd and 4th edition, but that's not pertinent to the discussion.
Now, as to Encounter abilities in the larger sense, I don't see any reason why DDN needs to limit itself solely to things PCs can do all the time and things they can only do a few times each day. But is it absolutely necessary to specify that something can only be used 1/encounter and, if not used, it's lost? What if, instead, you got things that could be used, say, 4-6 times a day? That's basically 1/encounter, but it allows the PC/party the opportunity to decide to use it several times in an encounter in exchange for not having it in another or saving it up for the "boss fight" should they choose.