Why the fear and hatred of Disjunction?

KarinsDad said:
I think this can (and often will) kill the fun even in a story focused game. Being story focused does not necessarily equate to being carefree about loss of expensive equipment.

Story focused games tend to define the characters by what they are moreso then the equipment they have. So, sure the characters will be under equiped for a while but the players don't feel that their fighter is 30% of a man now. The players will then enjoy the challenge as the story takes a twist and they have to figure out what to do next.
 

log in or register to remove this ad

KarinsDad said:
I'm glad you are not my DM.

You appear to miss the concept of FUN in the game.
I think you're missing the player habituation. If your players are habituated to a thing then they need a reality check.
 

I'm thinking of altering Disjunction so that it destroys either Spells or equipment, and has a caster level % chance of taking down Epic spells.

I am not afraid of destroying equipment of my PCs. They are all 30th level + w/good saves, so they are usually fine. However, I don't like pausing the game for 15 minutes while we go thru all the items on their sheet and figure out what is here and what is gone. It just takes too long.

Anyone have any ideas for making disjunction a "faster" spell?
 

Seeten said:
Since high level fighters are %70 gear and %30 character, it makes you into 3/10ths the man you were 10 seconds before.
Doesn't that add to the challenge? You go into an encounter sure of yourself, then suddenly you're on the back foot, but you conquer in the end. Isn't that so much more of an achievement?
 


Angel of Adventure said:
I'm thinking of altering Disjunction so that it destroys either Spells or equipment, and has a caster level % chance of taking down Epic spells.

I am not afraid of destroying equipment of my PCs. They are all 30th level + w/good saves, so they are usually fine. However, I don't like pausing the game for 15 minutes while we go thru all the items on their sheet and figure out what is here and what is gone. It just takes too long.

Anyone have any ideas for making disjunction a "faster" spell?

I'd have it work normally on spell effects.

Possibly make the item destroying part work more like dispel magic. Can either:

a)target on 1 person/object and test all their stuff.
b)targets highest caster level item on each person in the area. Keep going until it destroys something.

/end sidetrack into house rules. :)
 

Angel of Adventure said:
Anyone have any ideas for making disjunction a "faster" spell?
Pre-roll the saves. That is, have a sheetful of rolls of d20. Generated in Excel or whatever. You, as the DM, already have a list of the PCs' magic items, don't you? So simply check them off against your sheet of rolls.
 


lukelightning said:
Plus players are loathe to use it, since it is going to destroy the magic loot.
Surely that's their choice? Which they might end up regretting. An avaricious and over-confident opponent might not cast Disjunction for similar reasons, but surely most opponents would value their lives over loot. Anyway, to be immune to a Disjunction, you've got to be touched by the caster, which means that many PCs will be affected by their colleague's Disjunction if in the middle of combat. Which makes it a great spell with which to lead off.
 

Quartz said:
An avaricious and over-confident opponent might not cast Disjunction for similar reasons...

Do DMs who make opponents with disjunction actually have them refrain from using it because the evil wizard or whatever wants the PC's items?
 

Remove ads

Top