Why the fear and hatred of Disjunction?

Seeten said:
Wizard spells have lower DC's now, he loses some metamagic, but he has level 9 spells, the ability to shapechange into a fire giant, and the vast majority of his power intact. The Cleric has lower DC's but can still turn, still has his 9th level spells, can restore his equipment via miracle, and basically retains the majority of his power.
Note that if the wizard and cleric have lower DC's then they will definitely be losing some higher level spells, possibly even access to their 9th-level spells if they do not have base 19+ stats.
 

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KarinsDad said:
That's total nonsense. It might happen, but it might not. In fact, it probably will not for many players. Not if the player spent months of real time working for a given item or spent thousands of gold pieces and XP crafting an item.

I'm not trying to pick a fight. I just find your assumptions about story focused games extremely suspect. I suspect that players in such games who totally could care less about their expensive items are the exception as opposed to the rule.

I also said "Story focused games tend to define..." and it was those players I was referring to. Not all of them. You took a sentance out of context and jumped on it.

It is a different mindset then you seem to have. Heck, it might be a different mindset then most D&D players have. That still does not mean that these people do not exist and I am not making assuptions about all story based games. Like I keep saying, different people play in different ways. You jumpo on me for making assuptions and then you go off and are now assuming that it won't work for many of these players.
 
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KarinsDad said:
It really does depend on the type of loss. If it is a loss that can (with effort) be restored, then it might be an emotional kicker.

If it is a loss that is extremely difficult or nearly impossible to restore, then it can be an emotional downer.

Great. Now refer to the section above the one you quoted, and there's your answer.

A GM CAN screw you over, without the help of a spell. The whole universe is at his command. If your GM is out to screw you over, you are hosed from the get-go.
 

I guess its a trust thing. I dont trust most DM's I game with to do anything beyond use it to break my items and leave me a level 17 fighter with ac 16 and a longsword.
 


Seeten said:
The Cleric has lower DC's but can still turn, still has his 9th level spells, can restore his equipment via miracle, and basically retains the majority of his power.
If the cleric has miracle, then he can just undo the casting of disjunction...or can he? Would that count as a variation of wish's "undo misfortune" function?
 

Bad Paper said:
If the cleric has miracle, then he can just undo the casting of disjunction...or can he? Would that count as a variation of wish's "undo misfortune" function?

I'd say that's a perfect use for miracle.

Cleric: I pray to my deity, Jubbjub, for a miracle.
DM: Jubjubb restores all your items, but not the rest of the PCs'.
Other players: No fair!
Cleric: Serves you right, you filthy heathens!
 

Infiniti2000 said:
Note that if the wizard and cleric have lower DC's then they will definitely be losing some higher level spells, possibly even access to their 9th-level spells if they do not have base 19+ stats.

As a wizard, teleport away. Re-Memorize spells, after casting the int booster on yourself. Its a level 2 spell. Also, all my wizards have 19+ int by level 12. Call me wacky.

As a fighter, cry. Cry more. Wish you were useful. Wait for DM handouts.
 



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