(Desert Gled, good point on Wish)
I'm still not happy with Disjunction as written, but I don't think anyone's going to budge or be budged from this point. If a group's fine with it as written, more power to them.
The root of my dislike is that it has unequalled potential to ruin fun, for reasons detailed here, in a more articulate way than I've been managing. Bolding for emphasis mine:
Anyway, the arguments have mostly been made, and any observers have enough from both sides to go on.
I'm still not happy with Disjunction as written, but I don't think anyone's going to budge or be budged from this point. If a group's fine with it as written, more power to them.
The root of my dislike is that it has unequalled potential to ruin fun, for reasons detailed here, in a more articulate way than I've been managing. Bolding for emphasis mine:
anon said:Disjunction is a bad spell. It makes the game less fun.
Comments about 'real threats of danger' are, of course, correct so far as they go, but IMHO miss the point. As a player I do want to be challenged. Losing the use of my magic items does create a scary challenge, as characters encountering 9th level spells are very dependent on their items. But having the items changed to normal items, permanently, isn't challenging, it's just a waste of my time and a huge drain of fun.
The spell would be much much better, IMHO, and create virtually the same effect, if it simply disabled items for a certain period of time. Anything from 1 minute to 1 month, as desired for effect.
The after-fight tale of "HOLY CRAP! I didn't know what I was going to do without my .... or my ....!! I can't believe we made it out of there. Hey mage, how much longer till our stuff works?" is great and fun, and still scary. The same story isn't even told when the item changes are permanent because the players and characters are demoralized and upset.
Anyway, the arguments have mostly been made, and any observers have enough from both sides to go on.