Lanefan
Victoria Rules
In my game, they drop like flies.Anyhow. I would be interested in knowing how often characters die in your sandbox games. So Imaro, Raven Crowking, Reynard and others. How many characters die in your games? And how many die due to level inappropiate encounters?
But it's the level-appropriate encounters that kill 'em, or the ones that on paper are relatively easy. The over-the-top encounters that they really should run from, they clean up!
Take Keep on the Shadowfell, which I recently ran modified for 1e. That one's a somewhat typical dungeon design where things get tougher as you go deeper in. My crew lost a bunch of characters on the supposedly-easier upper level, and against the Hobgoblins downstairs; but in the last 5 encounters on the lower decks - the cube-and-undead, the statues-and-traps, the room full of zombies and ghouls, the minor priest and friends, and Kalarel et al - which are each rather nasty set-pieces, they only lost two. One of those, even, was very preventable (the party hung a disliked member out to dry); the other was truly heroic (a fighter held the line solo against the minor priest's buddies for long enough that the party could deal with their own problems first and not get surrounded).
Do I chuck in occasional random encounters that the party really ought to run from? Hell, yeh!
And all the parties do is win.
Lanefan