Jack7
First Post
First of all this all became a lot more complicated than I had ever intended or imagined when I wrote the first post. That's fine, that's good as a matter of fact, but I'm gonna have to think carefully for awhile about some of my replies to some of the things addressed to me to try and avoid misunderstandings on my part. Sadly, as big as this has grown (I did not anticipate that) I'm not sure I'll ever, given time limitations, be able to address all of the interesting points brought up. Even all of the ones brought up directly to me. Don't feel slighted guys if it seems I am ignoring you. I have classes to teach and papers to write and work to do.
Let me just say these things though from my point of view:
I am not against in-game wish-fulfillment - but not all methods are the same, or have the same value.
This debate from my point of view was about the various reasons for the world existing, not whether careful preparation or no preparation were best in world design - situationally I'm agnostic on this point, but I think it is a separate debate at the very least. An interesting one, even a related one, but a different one than the one I intended. (I'm not saying "take it somewhere else guys," I'm saying it wasn't my original intent.)
I am not against world design elements that specifically service the character, anymore than I'm against real world elements that service and help me. I am under no illusions however that this world exists merely to service me, and I think heroism is a to a large degree not a demand made on the world, but a service rendered to it. In real life or in game.
I understand the difference between fun and entertainment as it has been proposed, passive and active for both. I don't think it would be a bad idea though to carefully distinguish between the two concepts in a specific way as regards game function.
I'd be glad to have others (as well as myself) set out to try and define a basic concept of game heroism. I think in this case though it might be bets to start out saying what heroism is not. After all if heroism is a real thing, if the point of the game is to be an heroic character, or to at least have characters who are heroic, then the opposite must be true as well. If there is heroism, then there is villainy and non-heroism. To have some idea of what heroism is then you have to at least have a clear conception of what heroism is not.
Personally I don't think killing Orcs or looting tombs is heroic at all if that is your only motivation. If orcs however are evil and committing crimes and atrocities, or if the tomb is the tomb of a monster who got his goods by theft and killing then killing orcs and raiding tombs can very well be heroic. It depends upon your motivations and those of your enemies. And being willing to risk your own life or face danger regularly is, in and of itself, not a mark of heroism. Even evil men often risk their own lives, especially at the beginnings of their career. Being willing to face danger and risk though is a necessary component of heroism. There are no cowardly heroes, but bravery takes on different forms just as it has different motivations. So when it comes to heroism I think you have to define motivation, possible forms, and even actions to a degree, but every definition must have bravery at the core. It's just that not every act of bravery is sufficient to rise to the standard of being heroic. Some acts of bravery are even outright evil and anti-heroic.
I am however enjoying reading many of these debates and side debates.
Keep it up.
Let me just say these things though from my point of view:
I am not against in-game wish-fulfillment - but not all methods are the same, or have the same value.
This debate from my point of view was about the various reasons for the world existing, not whether careful preparation or no preparation were best in world design - situationally I'm agnostic on this point, but I think it is a separate debate at the very least. An interesting one, even a related one, but a different one than the one I intended. (I'm not saying "take it somewhere else guys," I'm saying it wasn't my original intent.)
I am not against world design elements that specifically service the character, anymore than I'm against real world elements that service and help me. I am under no illusions however that this world exists merely to service me, and I think heroism is a to a large degree not a demand made on the world, but a service rendered to it. In real life or in game.
I understand the difference between fun and entertainment as it has been proposed, passive and active for both. I don't think it would be a bad idea though to carefully distinguish between the two concepts in a specific way as regards game function.
I'd be glad to have others (as well as myself) set out to try and define a basic concept of game heroism. I think in this case though it might be bets to start out saying what heroism is not. After all if heroism is a real thing, if the point of the game is to be an heroic character, or to at least have characters who are heroic, then the opposite must be true as well. If there is heroism, then there is villainy and non-heroism. To have some idea of what heroism is then you have to at least have a clear conception of what heroism is not.
Personally I don't think killing Orcs or looting tombs is heroic at all if that is your only motivation. If orcs however are evil and committing crimes and atrocities, or if the tomb is the tomb of a monster who got his goods by theft and killing then killing orcs and raiding tombs can very well be heroic. It depends upon your motivations and those of your enemies. And being willing to risk your own life or face danger regularly is, in and of itself, not a mark of heroism. Even evil men often risk their own lives, especially at the beginnings of their career. Being willing to face danger and risk though is a necessary component of heroism. There are no cowardly heroes, but bravery takes on different forms just as it has different motivations. So when it comes to heroism I think you have to define motivation, possible forms, and even actions to a degree, but every definition must have bravery at the core. It's just that not every act of bravery is sufficient to rise to the standard of being heroic. Some acts of bravery are even outright evil and anti-heroic.
I am however enjoying reading many of these debates and side debates.
Keep it up.
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