The Shaman
First Post
You're right, I did - thanks for clarifying, Mallus.I did, but I think you missed my post.
You're right, I did - thanks for clarifying, Mallus.I did, but I think you missed my post.
I was trying to debunk the notion that it was somehow logical for low-level PC's to be insulated from dangers outside their ability to handle striking them out of the blue. This needs to happen in a campaign in order for it to be playable, but it has nothing to do with the internal logic of the setting.
I was making a point that looks to have gotten lost in the shuffle.
I was trying to debunk the notion that it was somehow logical for low-level PC's to be insulated from dangers outside their ability to handle striking them out of the blue. This needs to happen in a campaign in order for it to be playable, but it has nothing to do with the internal logic of the setting.
I was making a point that looks to have gotten lost in the shuffle.
I was trying to debunk the notion that it was somehow logical for low-level PC's to be insulated from dangers outside their ability to handle striking them out of the blue. This needs to happen in a campaign in order for it to be playable, but it has nothing to do with the internal logic of the setting.
It did to the poster I was replying toHasn't gotten lost in the shuffle.
I have never denied that I do in fact put some DM input into the world (doing so would be foolish) or into what the PCs can have encounters with. Clearly, this is the case, especially when setting up any situation that the PCs can become involved in.
It did to the poster I was replying to.
Also, after you wrote this...
... we're basically in agreement (more or less).
Because any setting constructed must meet certain baseline requirements with regard to facilitating play (ie, they can't just mete out random PC deaths).I really don't understand how you come to this blanket conclusion without examining the particular setting you are making the assertion about.
In both cases the PC's will encounter opportunities for adventure (ie danger). Those opportunities/dangers will differ primarily in form.Here's an example... a setting based upon PC's as citizens of a Roman-esque empire, at the height of it's power, who patrol a nearby road that accomodates trade for the city are less likely to die a random horrible death than escaped slaves with nothing but the rags on their backs, lost in a dessert of Athas.
Have to admit I don't have any experience with the whole 'multiple PC' thing. Never saw/played in a campaign that did that.EDIT: I think the multiple characters thing is something often overlooked by people who want to run true sandboxes as well. There is actually an expectation that not all these characters will survive, maybe none of them contrary to your assertions.
I would say much less... unless RC states that level-appropriatness is a driving force in his decisions...
Because any setting constructed must meet certain baseline requirements with regard to facilitating play (ie, they can't just mete out random PC deaths).
Have to admit I don't have any experience with the whole 'multiple PC' thing. Never saw/played in a campaign that did that.
Because any setting constructed must meet certain baseline requirements with regard to facilitating play (ie, they can't just mete out random PC deaths).
In both cases the PC's will encounter opportunities for adventure (ie danger). Those opportunities/dangers will differ primarily in form.
Have to admit I don't have any experience with the whole 'multiple PC' thing. Never saw/played in a campaign that did that.