Micah Sweet
Level Up & OSR Enthusiast
Both, from what I understand (and fervently hope).From the sounds of it, 5e Spelljammer will be about plane hopping, not space travel...
Yeah.
Both, from what I understand (and fervently hope).From the sounds of it, 5e Spelljammer will be about plane hopping, not space travel...
Yeah.
I mean I guess it could be fine, but I'm a little skeptical in that I think one or the other of the original settings, be it Spelljammer or Planescape, is going to be diluted by this cross pollinization. But I guess it's better than both settings languishing in obscurity?Both, from what I understand (and fervently hope).
I don't actually think its necessarily better, but I have hope their's something usable in Spelljammer. The MC they gave everybody was pretty cool.I mean I guess it could be fine, but I'm a little skeptical in that I think one or the other of the original settings, be it Spelljammer or Planescape, is going to be diluted by this cross pollinization. But I guess it's better than both settings languishing in obscurity?
Its certainly painful trying to read a wall of text written in a style from the 1960s. Gramps.
You mean back in the 60's?I love Snarf's writing style. I wouldn't characterize it as 1960s. I would say it's pretty unique and draws on a range of influences. I think for those of us who grew up reading books, it looks like good and stylistic writing.
2. The % of D&D players who still prefer to play TSR era D&D is probably higher proportionally than the % of video gamers who still primarily play the Atari or original NES as their go-to video gaming experience.
3. 5e took off, in part because of going back to some pre-4e design elements and playstyles. You can't do that with a video game and expect the same level of success. You don't see PS5/Xbox1 devs going back to side-scrolling or top-down linear games with no save points, do you? It would....not be successful lol. Certainly not in comparison to 5e's success.
You mean back in the 60's?
I was just making a funny. I love Snarf's posts.I grew up in the 80s. I read books that were current, books from the 70s, 60s, 50s, and so on down to the 1800s and further back. But Snarf's writing style doesn't seem especially 1960s to me. Looks like a range of writing styles.
Either way, even if it were a 1960s style of writing: that isn't bad. A lot of great books were written during that period.
I was just making a funny. I love Snarf's posts.
People do still make such games, often deliberately with primitive graphics. And they have plenty of devoted fans. You just normally don't see them being big mainstream hits with a lot of exposure to people who aren't looking for them.While I don't disagree with these points necessary I do think there are a lot of people who would happily buy classic video games if the controls match the game play. I grew up on atari, intellivision, Sierra games on the computer, and Nintendo. I don't play video games anymore. Sometimes I watch youtube video playthru's of those games. I would definitely consider buying a retro console that played those classic games but also made new games in those styles if it were well supported.
I've mentioned this before, but Athas being planarly isolated was a late thing. There were at least two adventures that had important planar components (Black Spine and City by the Silt Sea), and you had demons and such popping up here and there in other adventures.Also, Dark Sun is not as locked off as one might believe- as the Githyanki found out in Triple Crown when they thought Athas would be easy pickings for conquest...
Heh. Funny how things change over time.I've mentioned this before, but Athas being planarly isolated was a late thing. There were at least two adventures that had important planar components (Black Spine and City by the Silt Sea), and you had demons and such popping up here and there in other adventures.
The Gray, as a planar concept, was first mentioned in the Prism Pentad novels – I think it was in The Obsidian Oracle, but I'm not 100%. There, it was not described as a planar barrier of any sort, just a place where dead souls go to eventually wither and be absorbed into the plane itself. It wasn't until Defilers & Preservers that someone thought this should mean that planar travel to and from Athas should be made more difficult.
Why do the people who make the game hate Greyhawk so much? I mean TSR made Castle Greyhawk, that right there is cause for a riot if you're a Greyhawk fan.
Probably because Greyhawk was Gygax's world and after a certain point TSR and Gygax didn't exactly get along very well.
I mean they don't mind taking elements of the setting, like the Gods, but not so much as a City of Greyhawk. Could there be some legal reason?
Yeah but why Forgotten Realms gets to be that setting instead of Greyhawk is what puzzles me.Like I said before, a lot of the problems with Greyhawk are the fans. The don't like when Greyhawk doesn't get published, but they don't like when it does get published. On top of that, it's a vanilla setting, and D&D only needs one vanilla setting? Unfortunately for Greyhawk, that setting is the Realms.
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D&D General - For the Love of Greyhawk: Why People Still Fight to Preserve Greyhawk
Actually . . . WG8 Fate of Istus was the 1e to 2e Realm Shaking Event that killed off Assassins, Illusionists, and Monks. It introduced a plot by the Goddess of Fate involving the Red Death plague and hero involvement to reshape the world to 2e and kill off 1e classes not supported as classes...www.enworld.org
I think them being able to mix a bit, sounds quite fun.I mean I guess it could be fine, but I'm a little skeptical in that I think one or the other of the original settings, be it Spelljammer or Planescape, is going to be diluted by this cross pollinization. But I guess it's better than both settings languishing in obscurity?