Scott Christian
Hero
Initiative is definitely a pro/con game. Run it as @Scruffy nerf herder suggests, and you add time to combat. Not a big deal at really low levels, but definitely a larger deal at higher levels if you want the game to run at a specific pace. Same is true for initiative rolls for each character and NPC and opponent versus group initiatives. And same is true for initiative each round versus one initiative per combat.
But the OP's suggestion is a neat take on initiative. And while for most, adding another rule to remember is no big deal, I can see it affecting some players negatively.
But the OP's suggestion is a neat take on initiative. And while for most, adding another rule to remember is no big deal, I can see it affecting some players negatively.