Celebrim
Legend
On the subject of called shots themselves, I use to believe that they were good for the game. As I've gotten older and hopefully wiser, I've come to recognize that they desire for called shots comes from my simulationist fetish and that it is actually bad for the game.
You very quickly reach a point where its always worth taking a called shot. IMO, the whole D&D combat system would have to be thrown out the window to allow for called shots in a way that didn't detract from gameplay, and even then it would slow the game down and increase the already heavy load on players and DM's to keep track of lots of numbers and modifiers.
That lingering simulationist in me is begging me to bring back mutilations (or the chance of them) at least in the cases where a character is reduced to 0 h.p. or less, but so far I'm resisting.
You very quickly reach a point where its always worth taking a called shot. IMO, the whole D&D combat system would have to be thrown out the window to allow for called shots in a way that didn't detract from gameplay, and even then it would slow the game down and increase the already heavy load on players and DM's to keep track of lots of numbers and modifiers.
That lingering simulationist in me is begging me to bring back mutilations (or the chance of them) at least in the cases where a character is reduced to 0 h.p. or less, but so far I'm resisting.