grimslade said:Because if there is any uglier name than Emerald Frost, it is Cone Magic. We need to find an evocative name that is generic enough not to ruffle any feathers. It is Dungeons and Dragons, not Challenge Areas and Creatures to Fight.
So, I am assuming that the effects of impliments are no moved fully into the schools. I took the liberty of editing these descriptions to illustrate my examples:
So, here are the descriptions:
Serpent Eye cabalists use powers of enchantment, beguiling, and ensnaring.
The mages of the Iron Sigil guard themselves with potent defenses when invoking spells of thunder or force.
Servants of the Hidden Flame wield fierce powers of fire and radiance.
Golden Wyvern initiates are battle-mages who shape and sculpt the spells they cast.
Emerald Frost adepts channel powers of cold and deadly acidic magic.
Stormwalker theurges channel spells of lightning and force.
Here is an example on how you can rename feat chains, while keeping the ideas behind these schools, the feats would have effects like the current Golden Wyvern Adept, changing the way your spells work:
Witch's Eye Hex, Curse, Charm, Snare
Guardian Spellform, Skyfury Spellform, Force Strike Spell
Radiant Spellfire, Brilliant Spellfire
Spellshaper, Greater Spellshaper
Frost Scattering Spell, Acid Scattering Spell
Force Channeled Spell, Lightning Channeled Spell
You then place the schools into sidebars, and use the feats as prereqs into them:
Serpent Eye Cabalist
Pre: Witch's Eye Hex, Wizard level 1
Benefit: You are a member of the secret order Cabal of the Serpent's Eye. You gain +2 bonus to any Social checks with other Cabal members.
Serpent Eye Master
Pre: Serpent Eye Cabalist, Wizard level 11, Witch's Eye Hex and two other Witch's Eye feats.
Benefit: You gain +2 bonus to casting checks when using a Witch's Eye feat.
Golden Wyvern Adept
Pre: Spellshaper, Wizard level 1
Benefit: You are a member of the Order of Battle Wizards known as the Golden Wyverns. You gain +2 bonus to any Social check with other Order members.
and so on....
This gives a generic open ended naming to the feats, letting them work in any campaign. It keeps the orders as fluff and moves them to optional areas of the book. It also brings in simple mechanics for including organizations into the game instead of forcing them on us through class features and feats.