Dungeons & Dragons was designed for one thing: medieval swords and sorcery.
It was never the “perfect” system. Back in it’s heyday it was full of mistakes but, in its crusty imperfection, it was released in the right place at the right time to become a classic.
Now we have a new edition which is much cleaner (but still favours power gaming -- levels, experience points, combat focus, etc.) and the Open Game License (OGL). The OGL has spawned many strange RPGs using the D&D system. We have:
D&D Stargate
D&D Buffy
D&D Traveller
D&D Cthulhu
D&D Deadlands
D&D Conan
. . . and the list goes on.
All these RPGs deserve their OWN system because, like it or not, a system is never “invisible” -- it colours the campaign world itself. The above examples either need a system especially tailored for the world they present or, they once DID have a system of their own but have since prostituted themselves to use the D&D system.
D&D is big swords and big spells, it is hit points being sloughed off in waves by fire, acid and lightning. It is not a system that lends itself well to science fiction, nor is it a generic system -- only worlds built on the system can truly benefit (ie. Greyhawk, Dragonlance, Unearthed Arcana). A system is like its bones and will shape what the body looks/feels like. If the body happened to come first (eg. Cthulhu, Conan etc.), you can't shove D&D bones into it because they'll never "perfectly" fit. The best you can do is create a unique system especially tailored to the body.
Just some food for thought.
P.S. Please note that I have not mentioned “d20” at all! “d20” is a sly form of branding that disguises its true origins and creates the myth that the D&D system is generic. I used to know people who scorned AD&D; now I see them happily playing d20. Do they know they're playing AD&D 3rd Edition?
It was never the “perfect” system. Back in it’s heyday it was full of mistakes but, in its crusty imperfection, it was released in the right place at the right time to become a classic.
Now we have a new edition which is much cleaner (but still favours power gaming -- levels, experience points, combat focus, etc.) and the Open Game License (OGL). The OGL has spawned many strange RPGs using the D&D system. We have:
D&D Stargate
D&D Buffy
D&D Traveller
D&D Cthulhu
D&D Deadlands
D&D Conan
. . . and the list goes on.
All these RPGs deserve their OWN system because, like it or not, a system is never “invisible” -- it colours the campaign world itself. The above examples either need a system especially tailored for the world they present or, they once DID have a system of their own but have since prostituted themselves to use the D&D system.
D&D is big swords and big spells, it is hit points being sloughed off in waves by fire, acid and lightning. It is not a system that lends itself well to science fiction, nor is it a generic system -- only worlds built on the system can truly benefit (ie. Greyhawk, Dragonlance, Unearthed Arcana). A system is like its bones and will shape what the body looks/feels like. If the body happened to come first (eg. Cthulhu, Conan etc.), you can't shove D&D bones into it because they'll never "perfectly" fit. The best you can do is create a unique system especially tailored to the body.
Just some food for thought.
P.S. Please note that I have not mentioned “d20” at all! “d20” is a sly form of branding that disguises its true origins and creates the myth that the D&D system is generic. I used to know people who scorned AD&D; now I see them happily playing d20. Do they know they're playing AD&D 3rd Edition?