reanjr
First Post
Jolly Giant said:A question that's bee nagging me for some time just got that much more pressing after I got Frostburn: Why does frostgiants and other cold-type creatures always favor weapons with the frost ability? Why do their spellcasters always use so many cold spells? Just about everyone and everything remotely treathening in their habitat is immune to cold, or at the very least resistent to cold! It would make so much more sense for them to use spells and weapons that dealt fire damage.![]()
The same goes for creatures from the plane of fire; fire weapons and fire spells all around, and everyone's immune to fire... Sure, a fire elemental deals fire damage with their slams, I have no problem with that; how could it be any other way? What I don't get is why a genie sorceror's favorite spells always has to be scorching ray and fireball, and every decent azer fighter has a fire axe...![]()
The only explanation I can see is that it's supposed to add "flavor"... But is it flavorful for every fighter to have the least useful magic enhancement imaginable on his weapon, and for every spellcaster to favor the spells most likely to have no effect what so ever? Or is it just stupid? I feel the answer is pretty obvious... :\
Because this is Role-Playing as a video game. It's supposed to be cliched so people understand. When the party goes up against frost giants, they can say to themselves "Selves, you will need cold protection for this one," and be correct. It's to put everything into little bite-sized cubes for player consumption. We don't expect our players to think much. It's hard and boring to do so. We don't expect thinking from our designers, either.