Jolly Giant
First Post
reanjr said:As a DM I'd feel like I was cheating if the NPCs didn't play by the same rules as the PCs.
Me too. And half my group would probably just leave if I there different rules for PCs and NPCs in my campaigns.
reanjr said:As a DM I'd feel like I was cheating if the NPCs didn't play by the same rules as the PCs.
Three_Haligonians said:Quite a bit has been said in regards to design, in particular, whether it is good design or poor design to give a Frost Giant a frost weapon. I'd like to respond to this question purly from a design viewpoint.
Firstly, and arguably most importantly, regular Frost Giants (MM, pg. 122) are NOT given any frost weapons, they are simply supplied with a Huge Greataxe.
Secondly, I have always been under the impression that the possesions of any given creature are suggested possesions and are, by no means, "carved in stone". Therefore, wouldn't it make sense that if, for whatever reason, the Frost Giants in your campaign would not carry such a weapon, you would simply supply them with another equal weapon of your choosing?
Thirdly, the only Frost Giants that are given a frost weapon are the Frost Giant Jarls (+2 Frost Greataxe). From a design point of view, giving a Frost Giant Jarl anything other than a frost weapon would prompt loads of questions. For instance, if you produced a Frost Giant Jarl that weilded a +2 Sonic Greataxe, imagine the feedback you would recieve: "why does the Frost Giant have a Sonic Greataxe? Is there some sort of section of thier culture that I am missing, what is the relavance?"
Fourthly, giving a Frost Giant Jarl a +2 Flaming Greataxe (which would benifit it when used against creatures in its own climate) would produce the same reaction as, say, giving a Fey a Cold Iron Longsword, or a demon a Good Aligned Mace (demons fight primarly with devils, don't they? Wouldn't this make a lot of sense?). Would it seem to you a good idea, from a design standpoint, to equip a demon with a Good Aligned Mace, or would that seem contradictory to the demon's nature?
Finally, check out the section "Frost Giant Characters" (MM, pg. 122). You'll note that Frost Giant clerics' suggested domains are: "chaos, distruction, evil, or war". There is no mention of the Cold Domain. This seems to lend to the idea that Frost Giants are not to be treated soley as cold-based casters. From a design standpoint, this seems to round the Frost Giant out fairly nicely to me.
I would say, with all of these points considered, that the designers of the Frost Giant did an excellent job. Most importantly to your point: don't like that +2 Frost Greataxe? Swap it out with something else. D&D and Wizards of the Coast seem far from "hard and fast" on these rules to me.
Hope this helps,
T from Three Haligonians
Three_Haligonians said:Why don't your demons use holy weapons?
T from Three Haligonians
Sejs said:and the reply was:
A) It's keeping in theme, sort of like say a demon using an unholy weapon when the things it fights most often are other evil creatures.
and,
B) It's not useless, it's only a tiny smidge less effective against their own type, but doubly effective against their antithetical type. It's not like the only damage that's dealt comes from the energy enhancement.
Jolly Giant said:Because wielding them would hurt them; evil creatures gain a negative level just from holding a holy weapon, and good creatures get a negative level for holding an unholy weapon. I'm not sure if that rule's in the DMG or if that only applies to specific extra-powerful weapons, but it's the rule we play by.
Edit: Before somebody starts harassing me about this point; yes, the rule applies equally to PCs and NPCs!
Three_Haligonians said:Fourthly, giving a Frost Giant Jarl a +2 Flaming Greataxe (which would benifit it when used against creatures in its own climate) would produce the same reaction as, say, giving a Fey a Cold Iron longsword
Most importantly to your point: don't like that +2 Frost Greataxe? Swap it out with something else. D&D and Wizards of the Coast seem far from "hard and fast" on these rules to me.
Yeah, technically the designers are the ones that lay down that sort of thing. In the same way that the designers say that Frost Giants are big, icy vikings rather than saying Frost Giants are big, purple skinned, democratic samoans with mohawks that play the violin.A) Why are cold/fire creatures so keen on staying true to their "theme" then? Oh, you mean designers stick to the theme? Yeah, that's what I've been saying.