Particularly given the existance of scabbards of keennessPlane Sailing has it right, if you run the numbers, burst abilities won't give as much bang for the buck as most others. They are fun though, and their usefulness improves considerably with keen weapons (another one that, while fun, is actually one of the worst ways to augment a magical weapon), though without a RP purpose, this combination makes for a sub-par weapon for the cost.
Orichin said:Plane Sailing has it right, if you run the numbers, burst abilities won't give as much bang for the buck as most others. They are fun though, and their usefulness improves considerably with keen weapons (another one that, while fun, is actually one of the worst ways to augment a magical weapon), though without a RP purpose, this combination makes for a sub-par weapon for the cost.
Greatwyrm said:But would you want to carry a scabbard made of steel that is continually cold and trying to electrecute you?
That's true, but an awful lot of opponents will have some kind of energy resistance. When you're fighting a monster with cold resistance 5, a shocking burst weapon will average more damage than a shocking frost weapon. If you knowPlane Sailing said:Burst weapons still aren't worth it though. For the +2 price of flaming burst you could get flaming and shocking and get +2d6 damage all the time barring energy immunities.