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rushlight said:
I suppose we're looking at two sides of the same coin.
I think we are looking at two coins.
rushlight said:
Whereas you view the action as totally based on a single person's (the caster) actions, I view it as a combination. Basically, I don't see the "Cast Defensively" action as the ability to cast without dropping your guard, I see it as the ability to cast while being threatened by the opponent. In other words, casting the spell could still provoke an AOO, but your concentration exceeds the enemy's ability to disrupt it.
OK in your house rule, if you fail the concentration check, what happens?
Does the enemy get an AoO? Is it a true statement that the spell cast on the defensive "could still provoke an AoO"?
Or is it like the normal concentration check, where the only thing at risk is the spell getting cast?
rushlight said:
It makes a big difference to me if the person who is threatening to thwack you is a poodle or a dragon.
If a fialure on the roll means an attack gets made in your house rule, i can understand the notion. But, if its still just a pass fail on the spell going off, then it seems inconsistent.
rushlight said:
Also, I don't see much point it having a skill that gets useless after 9th level. My game is currently going in to epic levels, and I'd like to keep each skill and ability relevent. With set DCs at 15 or 20, there's just no reason for a player to continue dumping skill points in those skills after 9th level or so. But using an opposed mechanic means that a 20th level wizard needs to have more "concentration ability" than a 9th level wizard does. And I like that.
Well for my money i do not mind character reaching a point where some tasks which were challenging at low levels, early carreers, are no longer challenging. I don't see it as a given or a good thing that every skill for every use necessitates continual expenditure of skill ranks. IMo a high level character ought to get to points where he can do things.
But, your numbers may be different in your PHB than mine. At 9th level, the conc skill would be +12. Adding in a con bonus of say +2 makes it +14. The skill check for cast on the defensive is 15+spell level, right. So for you "most current spells" say 5th level at 9th, your roll goes up... 20 say at 9th. A 25% chance of failure is significant. Casting spells with impunity on the defensive, 9th level spells DC 24... finally is reached around 17th level.
So when i ask myself "self! is it out of whack for a 17th level caster who maxed his conc skill and got a +3 con bonus to be able to cast any of his spells without dropping his guard? Is that an appropriate ability for a high level caster to have? Is it reasonable for 17 levels of advancement in wizarding to allow you to close that dropping of guard thing?" I answer... "yeah, that seems apropos for a high level caster."
YMMV... but i still suggest that if you do want to use "it still could cause an AoO" you should make sure the result of failure is just such a chance.
YMMV...