earthsea_wizard
Explorer
I'm on a setting kick and there seems to be serious talk of Dark Sun being revived for 5e.
Whenever Dark Sun comes up it gets a lot of praise. It's one of those settings where even people who have never run or played it so that they wish they had or could.
The setting also of course falls under the spotlight for many of its thematic issues.
I'm curious about people who never liked it as a setting to run their games in and why? Complaints about morality etc. are valid (though explored in great depth in many a thread), but I am also (if not more-so) curious about the mechanical/philisophical bent of the setting that makes you find it not suitable for a long running campaign. Something as simple as "I would grow extremely tired of the geography" works, or I know some people complain about a lot of the inconsistencies of the setting that show up pretty quickly (population size vs how many people are sacrificed to the dragon etc).
So for all of the love that Dark Sun gets, why did it never appeal to you?
Whenever Dark Sun comes up it gets a lot of praise. It's one of those settings where even people who have never run or played it so that they wish they had or could.
The setting also of course falls under the spotlight for many of its thematic issues.
I'm curious about people who never liked it as a setting to run their games in and why? Complaints about morality etc. are valid (though explored in great depth in many a thread), but I am also (if not more-so) curious about the mechanical/philisophical bent of the setting that makes you find it not suitable for a long running campaign. Something as simple as "I would grow extremely tired of the geography" works, or I know some people complain about a lot of the inconsistencies of the setting that show up pretty quickly (population size vs how many people are sacrificed to the dragon etc).
So for all of the love that Dark Sun gets, why did it never appeal to you?