Mouseferatu
Hero
I had 3-4 got to tricks I could pull out all the time, I could inspire people to push on with a few simple words, and I could help set bones and heal minor wounds in-between fights, when I went all out though I could pull huge tricks on opponents like pre set actions to quadrate actions... this was all of course atwill/encounter/daily based.
in 5e I can do almost none of this...martial healing is non exsitant, martial temp hp are very hard to come by giving extra attacks or bonuses are hard, there in nothing like my character...
Battle master maneuvers do almost all of this.
Commander's Strike: Grant an ally an attack as a reaction.
Distracting Strike: Grant an ally advantage on an attack.
Maneuvering Attack: Let an ally move as a reaction without drawing opportunity attacks from the target.
Rally: Grant temporary HP to an ally as a bonus action.
Healer feat: Non-magically heal an ally for 1d6 + 4 + HD damage.
Inspiring Leader feat: Grant six members of the party temporary HD equal to your level + Cha modifier, repeatable every short rest. (And trust me, having seen this in action, this is a Big Deal.)
I agree it's not exactly the same as a 4E warlord, but it seems to me that it's pretty darn close.
