Wild idea for haste/ slow

Najo

First Post
As a wild brainstorm idea: What would happen if haste didn't affect attacks or options or anything, but made you immune to AoOp (representing your unnatural quickening) while Slow did the opposite, made all your actions cause AoOp (representing you being slowed and predictable). You could even double the move of those under haste and halve the move of those under slow to represent it better. Don't even worry about the AC bonus and extra attack.

What would the effects of this be?

Nate
 

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Under this option I think Haste would really be low powered. THere really aren't that many ways to get AoO outside of movement. Also, since you can only be attacked through an AoO once from any given opponent, this would really only be useful against multiple creatures.

Slow, on the other hand would be hugely powerful. Basically, It'd allow you to get free attacks each round on your opponents.
 

I think it would be a sort of reverse from what 3.5 suggests now. Instead of it being pro-melee (extra attack) it becomes more pro-casting (no aoo in threatened space). It also allows for close quarters manuevering without risk of aoo's- so the rogue need not tumble, and the fighters can do a lil 30 ft circumference dance around their targets and still do a single attack without being hurt for it.
 

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