As a wild brainstorm idea: What would happen if haste didn't affect attacks or options or anything, but made you immune to AoOp (representing your unnatural quickening) while Slow did the opposite, made all your actions cause AoOp (representing you being slowed and predictable). You could even double the move of those under haste and halve the move of those under slow to represent it better. Don't even worry about the AC bonus and extra attack.
What would the effects of this be?
Nate
What would the effects of this be?
Nate