Wild Mage with Practiced Spellcaster?

Thanee said:
It's a bit different to those... especially, those other feats do not list anything similar.
Well, let's add some text to them.
COMBAT REFLEXES [GENERAL]

Benefit: You may make a number of additional attacks of opportunity equal to your Dexterity bonus.

If your dexterity bonus is zero, you gain no benefit from this feat.
However, even if you cannot benefit from this feat immediately, if you later gain a dexterity bonus from a magic item, you might be able to take your extra attacks of opportunity.

With this feat, you may also make attacks of opportunity while flat-footed.

Normal: A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.

Special: The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.

A fighter may select Combat Reflexes as one of his fighter bonus feats.

A monk may select Combat Reflexes as a bonus feat at 2nd level.

Note that the additional text does not change the working of the feat in the slightest. Specifically - if you later gain a point of dexterity from a spell (ie - something which is not a magical item), then you can still use the feat with the newly improved dex bonus. The added sentence is not restrictive in the slightest.
 

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It looks pretty similar to me, in a way...

CR: If your Dex bonus changes, your additional number of AoO changes.
PS: If your level changes, your caster level changes.

Both set when the change occurs, but CR does it in a way, so that it works just like a dynamic change, altho it isn't one.


@HS: Right, mixed that up there, make it ~ +1 (50%: +0 / 50%: d3) instead of ~ +3 (d6) then. Still a 1 levels of Archmage High Arcana equivalant. ;) More importantly, it is still against what WM is all about, an uncontrollable fluctuation of your magical powers. I really don't see PS as something, which should allow one to control it, apart from, that the feat doesn't allow it, anyways. ;)

Bye
Thanee
 
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Thanee said:
It looks pretty similar to me, in a way...

CR: If your Dex bonus changes, your additional number of AoO changes.

PS: If your level changes, your caster level changes.

Both set when the change occurs, but CR does it in a way, so that it works just like a dynamic change, altho it isn't one.
I don't quite understand that last bit.
Neither fix when the change occurs.

If a lift says "do not use in case of fire", do you assume that "in case of fire" is the only time you cannot use it? Do you often find yourself being forced to ride a lift up a story in a building even if you don't want to?

The point was that specifying that combat reflexes changes with dex from magic items DOES NOT STOP IT FROM CHANGING IN OTHER WAYS THAT ARE LOGICAL.

It is not a restriction. It is a clarification. Just like the line in practised spellcaster.
@HS: Right, mixed that up there, make it ~ +1 (50%: +0 / 50%: d3) instead of ~ +3 (d6) then. Still a 1 levels of Archmage High Arcana equivalant. ;) More importantly, it is still against what WM is all about, an uncontrollable fluctuation of your magical powers. I really don't see PS as something, which should allow one to control it, apart from, that the feat doesn't allow it, anyways. ;)

Bye
Thanee
Whether "it's not in the spirit of things" is entirely up to you, but I'd say that it's perfectly acceptable to think that a wild mage might try to compensate for negative fluctuations in his power while still taking advantage of positive fluctuations.
 

Well, there really is nothing in the feat description indicating, that it would counteract temporary penalties/reductions to your caster level.

There is something in the feat description indicating, that you gain the benefit either immediately or whenever you gain HD in nonspellcasting classes, however.

Bye
Thanee
 

Thanee said:
Well, there really is nothing in the feat description indicating, that it would counteract temporary penalties/reductions to your caster level.

There is something in the feat description indicating, that you gain the benefit either immediately or whenever you gain HD in nonspellcasting classes, however.

Bye
Thanee

By the wording of the feat, when you go to look at your caster level, you have to work out the effects of the feat.

There's nothing there that specifies that the bonus is evaluated and fixed whenever you gain or lose a level.

All there is is something that says "oh, by the way, if X happens, do Y"

It has no effect on scenario Z.
 

See, the point is... the part does not just say "if X happens..." it says "if X does not happen, then if Y happens...". To me that directly implies, that X is the only situation normally, when to apply the feat, and Y is the exception to the general case.

Also, what else would be the point of that part, if you would apply the "bonus" all the time (up to your HD), anyways?

Why specify one specific set of situations, which is completely redundant?

Bye
Thanee
 


That's of course a possibility, who knows what the feat writer actually thought while writing the feat, but it's highly unlikely at the very least.

It's also noteworthy, that they actually changed the text from the CD to the CA version... if it was just an example, there would be no point in doing that, especially since the new version quite clearly suggests, that only when you actually gain a level (and not just any kind of Hit Dice, like with that Bard's song), you can further benefit from the caster level increase.

Bye
Thanee
 

Thanee said:
That's of course a possibility, who knows what the feat writer actually thought while writing the feat, but it's highly unlikely at the very least.

It's also noteworthy, that they actually changed the text from the CD to the CA version... if it was just an example, there would be no point in doing that, especially since the new version quite clearly suggests, that only when you actually gain a level (and not just any kind of Hit Dice, like with that Bard's song), you can further benefit from the caster level increase.

Bye
Thanee

Well, except for the fact that it also stops you benefiting from it as (say) a wizard when you gain a cleric level. So at best it's very, very flawed.
 


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