Thanee said:No, because that other situation is the standard situation the feat applies to and the wording seems clear enough on that.![]()
Hypersmurf said:[blink]
... what?
-Hyp.
Saeviomagy said:I think thanee is, as we say, just making stuff up. There is nothing in core which specifies a 'sample time' for evaluating feats and the like. Given that, I think we must assume that the simulation is continuous.
Hypersmurf said:Caster level before stone: 9. Caster level after stone: 9.
-Hyp.
Saeviomagy said:I guess we need some sort of order of precedence if we're going to use the continuous method, don't we?
Or just do it on a case-by-case basis.
I still maintain that in the case of the wild mage, having between +0 and +3 caster levels is the best solution.
But I guess that's just me making stuff up.
Thanee said:And it also seems to be the most reasonable way to let this work, otherwise it would let you ignore caster level penalties (i.e. from Energy Drain attacks)...
Hypersmurf said:Likewise, while Pal-6 is a caster level hit die, Pal-7 is a noncaster-level hit die, since that hit die provides no increase in caster level.
I wouldn't count Inspire Greatness as gaining Hit Dice in a nonspellcasting class, really.
Thanee said:But it's nonetheless a Hit Die in a spellcasting class (Paladin).