Wild Mage with Practiced Spellcaster?


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Besides, here's another example, why level loss is kinda wonky in D&D.

Assuming a wizard who has learned Extra Spell and then lost the level at which he gained that feat. Later again, he regains that level via Restoration and picks another feat (or even Extra Spell again for another spell), the spell would remain in the spellbook. So, he has actually gained something by losing and regaining the level.

Bye
Thanee
 

Thanee said:
Not nonspellcasting Hit Dice or nonspellcasting levels... nonspellcasting classes!

[blink]

I was quoting directly from Complete Divine... did I miss a paragraph, or is it phrased differently in Complete Arcane, or what?

I'm away from my Complete Divine, so I can't check, and I don't have Complete Arcane yet, but CD definitely used the phrase "noncaster-level hit dice" at least once!

-Hyp.
 

I quoted from CA, since it's newer. Indeed, CD does say something different (non-spellcaser Hit Dice). ;)

And before you ask, no CA doesn't say, that it supersedes the CD version. :p

But in both cases it is bound to HD and thus no go with Wild Magic. :D

Bye
Thanee
 


Thanee said:
Why is that making stuff up, which I wrote?

The feat says "immediately" and "if you gain Hit Dice in levels of nonspellcasting classes, you might be able to apply the rest of the bonus", thus implying that you do not apply the rest of the bonus "continuous".

On the other hand, the text which you say clearly indicates that it only increases when you gain levels in nonspellcasting classes is far from an exclusive statement. As a general rule a feat can be re-evaluated when the character's circumstances change - or would you prevent a warmage who gained battlecasting at 3rd level from wearing heavy armour at 8th? Or that someone who got combat reflexes with a dex of 13 doesn't get another AoO per round when his dex rises to 14?

It's clear that the effect of a feat is reevaluated as a standard thing. Text which says "if X, then maybe Y" does NOT say "if anything not X then nothing".
 
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It's a bit different to those... especially, those other feats do not list anything similar.

In any way, I'm very sure that however you turn it, PS and WM don't fly together.

Bye
Thanee
 

I'm partial to letting order of operation work for me. PS comes after the wild level adjustment (in total), but before the effects of any magic items. That seems closest to the intent, and it's not hard to explain to someone looking to rationalize something cheap like the wild mage combo.

But then, I'm the sort of person to allow PS bonuses to cover bonuses from Inspire Greatness or losses from energy drains. After all, it is a feat spent. Providing nice bonuses in uncommon situations, or being an effective CYA, is part of the game. The cost is not having another feat that's far more useful in non-exceptional situations balances it out.
 

You think it's ok for a single feat to basically give a ~ +3 bonus on top of a full caster level progression!?

Wow! Other people need three levels in Archmage to achieve this. :)

Bye
Thanee
 

Thanee said:
You think it's ok for a single feat to basically give a ~ +3 bonus on top of a full caster level progression!?

That's not what he said.

He says he'd apply PS after Wild Magic.

So PS will never apply a bonus on top of the full caster progression, for a Wild Mage. It will only ever remove a penalty, up to full caster progression.

-Hyp.
 

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