Exhaustion is unrelated to hp and damage, so I don’t follow your reasoning here.Balance wise it makes sense, but if none of the HP/damage from wild shape are connected to the real form, should it?
Mostly its just thought experiment, not a serious game situation.
Balance wise it makes sense, but if none of the HP/damage from wild shape are connected to the real form, should it?
Given that excess damage carries over, I don't see why everything wouldn't carry over. Exception for restraints that are suddenly too large to restrict or something along those lines.Balance wise it makes sense, but if none of the HP/damage from wild shape are connected to the real form, should it?
Mostly its just thought experiment, not a serious game situation.