Critical Role Wildemount has new subraces and reprints a ton of others

gyor

Legend
New subrces Pallid Elves and Lotusden Halflings. Variant Dragonborn, Dragonblood (have tail) and Ravine or something. Aasimar (and its subraces), Firbolgs, Kenku, Tortles, Genasi (and subraces), Aacrokcra, Sea Elves, Goblins, Hobgoblins, Bugbears, Tabaxi, Orcs, Goliaths all reprinted.

Goblins have now bee reprinted so many times its really starting to get funny, like a running joke. I think Goblins are now playable in more 5e settings then Dwarves and Halfings.

Goliaths this is the 3rd reprinting. Genasi 3rd time. Aasimar 2nd, but with mentions in the DMG, SCAG, and Wayfarer's Guide to Eberron. Sea Elves 2nd. Aacrokra 2nd, but first hardcover. Tortles 2nd, but first hardcover. Firbolg 2nd. Tabaxi 2nd. Bugbear's 3rd. Hobgoblins 3rd. Orcs 3rdish. Kenku 2nd. Goblins 4th at least and you know thanks to MtG to D&D setting conversion its not the last time.

Pallid Elves and Lotusden Halflings seem pretty cool btw and well designed mechanically. I'm wondering if Pallid Elves have found their way to Evermeet yet.

Oh and it has a Supernatural Gift: Hollowed, a taste of what we can expect from Mythic Odysseys of Theros.
 

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teitan

Legend
At least some of these races should be added to the PHB and this is more proof I'm right.

how? They had a ton of races in the FRCS back in the day that aren’t core. This is evidence that Mercer has allowed people to pull from various D&D supplements to build characters and that they want the material in one place. It’s no different than Mordenkainen and Out of the Abyss both having Demon Lord stats.
 





Nikosandros

Golden Procrastinator
Lotusden Halflings? I’m picturing a group of halflings that are all opium addicts...

What are their sub-race features, if I may ask?
+1 wisdom
cast druidcraft, at 3rd level entangle 1/day, at 5th spike growth 1/day
Tracking the halfling is at disadvantage, can ignore difficult terrain for non-magical plants and undergrowth.
 


Aldarc

Legend
At least some of these races should be added to the PHB and this is more proof I'm right.
I don't necessarily think that this is really something that can be proven or disproved. The game scene, however, likely has seen a significant shift when it comes to "non-standard" ancestries/heritages/etc. For example, I suspect that if the half-orc was renamed the orc and placed in the PHB then barely anyone apart from a subset of grognards would be upset by this. This likely is because a lot of contemporary fantasy in other media (e.g., Elder Scrolls, Warcraft, Orcs & Men) has moved away from Gygaxian depictions.
 

Marandahir

Crown-Forester (he/him)
Goblins should be in the 5.5e or 6e PHB, clearly.

If they're being reprinted that many times, they're really a core player race to too many settings to push off to splatbooks.

I'm wondering how many of these reprints are because Wildmount grew out of Critical Role games that would have played through the various splatbooks of 5e and players would have been like, "oo! shiny new race in this book!!"

Also, this is GREAT news for Core+1 games. I'm guessing they only got away with it because Wildmount in all likelyhood will NOT be AL-legal…
 

jgsugden

Legend
More interested in the dragonborn variants. Are they any less boring?
Draconblood (not a typo) variant - lose your resistance and ability score adjustments from dragonborn PHB. Gain Int +2, Chr +1, Darkvision, Once per SR you can make an intimidation or perception at advantage.

Ravenite - lose your resistance and ability score adjutments from dragonborn PHB. Gain Str +2, Con +1, Darkvision, Once per SR you can use a reaction to make an attack against something that just damaged you.

If you want to 'balance up' dragonborn in your game, I allow them to go through a ritual that gives them the sorcerer magic initiate feat.
 

Marandahir

Crown-Forester (he/him)
Query: are Orcs reprinted with their VGtM stats or with their E:RFtLW stats or new stats altogether?

(Eberron hardcover's take on Orcs were strictly superior to Volo's, including dropping the Ability Score penalty and expanding the skill choice offered).
 

gyor

Legend
Goblins should be in the 5.5e or 6e PHB, clearly.

If they're being reprinted that many times, they're really a core player race to too many settings to push off to splatbooks.

I'm wondering how many of these reprints are because Wildmount grew out of Critical Role games that would have played through the various splatbooks of 5e and players would have been like, "oo! shiny new race in this book!!"

Also, this is GREAT news for Core+1 games. I'm guessing they only got away with it because Wildmount in all likelyhood will NOT be AL-legal…

Finally someone who gets it!!!
 



MonkeezOnFire

Adventurer
I like the alternate dragonborn options. At first I thought they took away the breath weapon as well as the resistance which would make them feel much less like dragons at that point but upon rereading that's not the case.

I do somewhat wish that genasi would get rebalanced at some point but with their third reprinting without changes that seems very unlikely at this point. I love the concept of them but their features are quite lackluster. Just comparing the fire genasi to the tiefling and you see that they are almost equivalent except the fire genasi doesn't get access to a second level spell. And fire is one of the better ones. Air and earth don't even get a resistance.
 



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