FormerlyHemlock
Hero
If a PC is knocked out, they lose any XP they had accrued since the last long rest.
Ooo, I like this one.
If a PC is knocked out, they lose any XP they had accrued since the last long rest.
For those who recommended changing the short rest/long rest rules for overland travel, in your experience, did it break verisimilitude or come across as unfair to players? I don't want to set expectations for the game and then change them later in a way that seems arbitrary. But maybe this shouldn't be a concern? I think Out of the Abyss experimented with altering the rest rules by imposing a check to successfully take a long rest (due to the demonic influence in the Underdark)? Has anyone had success using that mechanic?
Thanks for all the comments. Great ideas here!
Are you also interested in feedback from those who didn't implement altered rules because it would break verisimilitude?