D&D General Wildly Diverse "Circus Troupe" Adventuring Parties


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I mean, it's a fun discussion but it really gets summed up with: "have good communication with your players, establish the main campaign themes and 'feel' before everyone makes their characters, find compromises to make everyone happy, even if the pitch is 'gonzo anything goes no character development or meta plot'".

In the end it's about respect or, at least, being able to have clear conversations with your players.

Enough with the strawmen "all players ignore what the DM wants out of spite" or "the DM is a Nazi for not allowing my homebrew winged anthro-vampire ninja in their precious setting".
 

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