Remathilis
Legend
That players rarely buy and read. Especially if it's for a single game and they have no interest in any mechanical elements in said setting book.They could solve this, with actual setting books.
That players rarely buy and read. Especially if it's for a single game and they have no interest in any mechanical elements in said setting book.They could solve this, with actual setting books.
I think the Mordenkainen’s Tome of Foes approach to elves was very useful. Actually, it’s approach to everything was useful, as it painted a standard fantasy cosmology for all major fantasy races.
I believe it is not unfair to say that most tables portray elven society in a somewhat archetypal way, influenced by Tolkien or myth. It is useful to have some guidance on how to achieve that even if a setting could deviate from this baseline entirely. Tome of Foes accomplished this while also having some very interesting, not so traditional, ideas I always play with on my tables (e.g. elven reincarnation).
That players rarely buy and read. Especially if it's for a single game and they have no interest in any mechanical elements in said setting book.
This is a matter of investment - player investment and DM investment. The players are not investing in the DM's setting and the DM isn't investing in the player's characters. So there's a disconnect. Historically D&D has gone through the hierarchical method that the DM creates the setting and it is up to the players to then invest in the DM's world. Or even the writer writes the setting, the DM invests in that, and the players then invest in the setting the DM has chosen. So the investment is always meant to flow downwards.I have always felt it a little jarring when I am in a party that has characters ranging from a talking bird to a centaur with nary a traditional humanoid or human in between. It really feels like a circus troupe rather than a party of adventurers. I find that to be especially the case when none (or hardly any) of the Player Characters are native to the region or are even completely unique beings. I can't specifically say that it's because I prefer a human-centric approach because I would have no problem with a majority Dwarf party, Elf party, or Gnoll party.
Does anyone else have this problem or is it just me? How can I move past it? Are there ways I can frame things in my mind to make it easier to get on with?
EDIT: What I really meant by this is how I find it jarring when almost an entire group has no ties demographically or by any other means to the region or setting in which the campaign is held. I have found a large rise in players who come to a game with the intention to play one of the characters from their "stable" as opposed to creating a character specifically for the game they are joining.