D&D General Wildly Diverse "Circus Troupe" Adventuring Parties

So do the players who insist on playing a character that doesn't fit with the game's premise. At best, they want to "play D&D" without other players interfering in the experience.
Your character generation process isn't how I do it, but it seems reasonable. So I'm having trouble squaring it with people getting angry and calling you names. I feel like I'm missing something.


If your process involves that much conflict, it strikes me that there's somethng wrong.
 

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Your character generation process isn't how I do it, but it seems reasonable. So I'm having trouble squaring it with people getting angry and calling you names. I feel like I'm missing something.


If your process involves that much conflict, it strikes me that there's somethng wrong.
The process doesn't normally involve that much conflict. The name-calling comes into play when I talk about it on platforms like this one, or when someone is telling me why they have declined to apply to my game. I should probably note that this doesn't hurt my feelings; people being jerks about not wanting to use my system only tells me it's working, and it's all the reasonable adults and good roleplayers who politely ignore my invitations that worry me.

are you sure you are not just cursed at this point this sounds like you are either getting the worst luck or are looking in the worst possible locations for players
I haven't ruled out the possibility I'm just cursed; I never rule out the possibility of supernatural malfeasance when my problems stem from people or machines. Problem is, it's not a diagnosis that lends itself to solutions. My budget for sagebrush and blessed mead are already stretched to its breaking point.

And other people have the same complaints. Might as well try to make myself useful.
 

Or, alternatively, a problem with the pitch.

Just sayin'. That's also an option.
My players chose the pitch in that instance. We talked about it beforehand. Or I gave them half a dozen ideas, and they voted on it.

And I still got out-of-the-box concepts that directly clashed with WHAT THEY CHOSE.

It doesn't happen as often as it used to, especially now that I've gotten a lot better at negotiating and finding a compromise, but to kind of imply that I was making bad campaign pitches... well that's kind of unfair.
 

The fact that you think your character needs to have an extensive backstory that doesn't involve the other PCs to be interesting is the problem.

Eh, no.

If there's a problem it is in the mismatch - that you and the player want different things. But that doesn't mean that what either of you want, in and of itself, is a problem.
 

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