billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
I think coming to session 0 with most of the character already built is a problem. Do you know it's going to be compatible with the outcome of the session 0 discussion? You may have wasted your time or, if you insist on forging ahead with the character, risk being a disruption to the campaign you and your fellow players agreed to.So, as a player, putting me on the spot and saying, "You must come as a blank slate, and do all your character creation right now," is a great way for me to end up with a character I'm not really interested in playing, and that probably won't be all that interesting for others to play alongside, either. If you aren't going to give me much time to think about it, how about you just hand me a pre-generated character, and be done with it?
Having a few concepts floating around is one thing, many of those can be tailored to the campaign decision that come out of session 0, and you probably haven't invested a ton of time in the ones that couldn't be made compatible yet.
I usually don't consider a session 0 to be a one-and-done affair. For us, session 0 may be more than one actual meeting, a meeting plus some away-from-table communication, whatever. But it should mark the START of full-on, formal character development, not a midpoint. For us, session 0 is where stat arrays are rolled by agreed method, where we decide on the campaign type to be played (home brew, AP, etc), what types of characters are allowed/disallowed, what rule sets (core, options, etc) we're using, and people start to talk about their PC ideas so that other players can coordinate. But PC building usually continues on afterward after everyone goes home.