D&D General Wildly Diverse "Circus Troupe" Adventuring Parties


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What the game has isn't the relevant bit. What the world has is important.

If you don't think what the game does here matters as much to many people as what the world avowedly says should happen, I'm afraid I have to disabuse you. There's a constant refrain in many places how out of sync a set of game elements is to the game fiction for the world involved.

Perhaps it seems so, to you.

I have every reason to believe its not "just me".
 

Ideally, they should mean the same thing in every setting. It's not like level progression or monster challenge ratings change with settings.
It does say something about the nature of the setting how rare it is to find a high level character. In some settings like Eberron high level characters are very rare and being level 15 means you're likely the strongest exemplar of your class for leagues... meanwhile in say Exandria, there's an entire city full of clerics and the Forgotten Realms has Thay where minions like Sofina have 9th level spells.
 



Ideally, they should mean the same thing in every setting. It's not like level progression or monster challenge ratings change with settings.
Level progression can be different between settings if you don't use XP levelling. And the rarity of high CR monsters will vary between settings. A low magic setting without any class restrictions for players might for example use a slow level progression framework to keep player magic levels in-line with the low magic world, and as a result high CR creatures will be very rare. In this world getting to say level 11 will make you one of the most powerful people in the setting. Whereas another setting might have knights riding dragons as very common and those knights are all level 11+ so a PC becoming level 11 isn't really impressive to the rest of the world.
 

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