Wildshape questions

Question

First Post
Does anyone have any good ideas for wildshaping with druid 5/master of many forms 7?

Edit : What happens if you wildshape into a creature, like a nymph, that can cast spells? Do you gain the ability to cast those spells?

You still retain the hp of your base form, even though your con changes, correct?
 
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Question said:
Does anyone have any good ideas for wildshaping with druid 5/master of many forms 7?
War troll (MM3).

Question said:
Edit : What happens if you wildshape into a creature, like a nymph, that can cast spells? Do you gain the ability to cast those spells?
No. http://www.d20srd.org/srd/specialAbilities.htm#alternateForm

Question said:
You still retain the hp of your base form, even though your con changes, correct?
Correct. http://www.d20srd.org/srd/specialAbilities.htm#alternateForm
 

Does anyone have any other wild shape oriented builds to suggest? Ive seen some ideas involving the ranger variant that gains wildshape and fast movement at the expense of combat style, then taking levels in warshaper and nature warrior.

As a druid can i take feats that specifically affect natural attacks, like sancitfy nat attack, or improved natural attack, and have it only in effect when i wildshape into something with that nat attack? How about taking the feat WHILE wildshaped?
 
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What about a Monk/Druid combo? Can you use the Monk's unarmed attacks and damage when wildshaped into a creature with natural attacks? Got this idea from the original Neverwinter Nights game where they did a Druid 5/Monk 6/ Shifter 29.
 

The Bible for MMF's is here http://boards1.wizards.com/showthread.php?t=639448

I'm playing one now. War Troll is definitely strong, I just barely survived getting the character banned because of it.

One other cool option is Cyrohydra, but you need to take the Frozen Wildshape feat from Frostburn first.

12 heads attacking as a standard action plus Fast Healing 22 will wreck some havoc... For bonus points, if you have some prep time, have someone cut off your heads. They'll grow back double and you'll have 24 (max) heads. Next, you retain your Humanoid type (assuming you started that way), arrange for a Enlarge Person spell to be cast upon you.

24 attacks doing 3d8+7.

I haven't managed to pull off the full monty yet, we're in the underdark, so the opportunity to be a Gargantuan creature doesn't present itself too often.
 

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